// // Created by Vlad on 2/23/2025. // #include "omath/projectile_prediction/proj_pred_engine_avx2.hpp" #include #include #if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__) #include #else #include #endif namespace omath::projectile_prediction { std::optional> ProjPredEngineAvx2::maybe_calculate_aim_point([[maybe_unused]] const Projectile& projectile, [[maybe_unused]] const Target& target) const { #if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__) const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale; const float v0 = projectile.m_launch_speed; const float v0_sqr = v0 * v0; const Vector3 proj_origin = projectile.m_origin; constexpr int SIMD_FACTOR = 8; float current_time = m_simulation_time_step; for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step * SIMD_FACTOR) { const __m256 times = _mm256_setr_ps(current_time, current_time + m_simulation_time_step, current_time + m_simulation_time_step * 2, current_time + m_simulation_time_step * 3, current_time + m_simulation_time_step * 4, current_time + m_simulation_time_step * 5, current_time + m_simulation_time_step * 6, current_time + m_simulation_time_step * 7); const __m256 target_x = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.x), times, _mm256_set1_ps(target.m_origin.x)); const __m256 target_y = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.y), times, _mm256_set1_ps(target.m_origin.y)); const __m256 times_sq = _mm256_mul_ps(times, times); const __m256 target_z = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.z), times, _mm256_fnmadd_ps(_mm256_set1_ps(0.5f * m_gravity_constant), times_sq, _mm256_set1_ps(target.m_origin.z))); const __m256 delta_x = _mm256_sub_ps(target_x, _mm256_set1_ps(proj_origin.x)); const __m256 delta_y = _mm256_sub_ps(target_y, _mm256_set1_ps(proj_origin.y)); const __m256 delta_z = _mm256_sub_ps(target_z, _mm256_set1_ps(proj_origin.z)); const __m256 d_sqr = _mm256_add_ps(_mm256_mul_ps(delta_x, delta_x), _mm256_mul_ps(delta_y, delta_y)); const __m256 bg_times_sq = _mm256_mul_ps(_mm256_set1_ps(bullet_gravity), times_sq); const __m256 term = _mm256_add_ps(delta_z, _mm256_mul_ps(_mm256_set1_ps(0.5f), bg_times_sq)); const __m256 term_sq = _mm256_mul_ps(term, term); const __m256 numerator = _mm256_add_ps(d_sqr, term_sq); const __m256 denominator = _mm256_add_ps(times_sq, _mm256_set1_ps(1e-8f)); // Avoid division by zero const __m256 required_v0_sqr = _mm256_div_ps(numerator, denominator); const __m256 v0_sqr_vec = _mm256_set1_ps(v0_sqr + 1e-3f); const __m256 mask = _mm256_cmp_ps(required_v0_sqr, v0_sqr_vec, _CMP_LE_OQ); const unsigned valid_mask = _mm256_movemask_ps(mask); if (!valid_mask) continue; alignas(32) float valid_times[SIMD_FACTOR]; _mm256_store_ps(valid_times, times); for (int i = 0; i < SIMD_FACTOR; ++i) { if (!(valid_mask & (1 << i))) continue; const float candidate_time = valid_times[i]; if (candidate_time > m_maximum_simulation_time) continue; // Fine search around candidate time for (float fine_time = candidate_time - m_simulation_time_step * 2; fine_time <= candidate_time + m_simulation_time_step * 2; fine_time += m_simulation_time_step) { if (fine_time < 0) continue; // Manually compute predicted target position to avoid adding method to Target Vector3 target_pos = target.m_origin + target.m_velocity * fine_time; if (target.m_is_airborne) target_pos.z -= 0.5f * m_gravity_constant * fine_time * fine_time; const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, fine_time); if (!pitch) continue; const Vector3 delta = target_pos - proj_origin; const float d = std::sqrt(delta.x * delta.x + delta.y * delta.y); const float height = d * std::tan(angles::degrees_to_radians(*pitch)); return Vector3(target_pos.x, target_pos.y, proj_origin.z + height); } } } // Fallback scalar processing for remaining times for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step) { Vector3 target_pos = target.m_origin + target.m_velocity * current_time; if (target.m_is_airborne) target_pos.z -= 0.5f * m_gravity_constant * current_time * current_time; const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, current_time); if (!pitch) continue; const Vector3 delta = target_pos - proj_origin; const float d = std::sqrt(delta.x * delta.x + delta.y * delta.y); const float height = d * std::tan(angles::degrees_to_radians(*pitch)); return Vector3(target_pos.x, target_pos.y, proj_origin.z + height); } return std::nullopt; #else throw std::runtime_error( std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name())); #endif } ProjPredEngineAvx2::ProjPredEngineAvx2(const float gravity_constant, const float simulation_time_step, const float maximum_simulation_time) : m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step), m_maximum_simulation_time(maximum_simulation_time) { } std::optional ProjPredEngineAvx2::calculate_pitch([[maybe_unused]] const Vector3& proj_origin, [[maybe_unused]] const Vector3& target_pos, [[maybe_unused]] const float bullet_gravity, [[maybe_unused]] const float v0, [[maybe_unused]] const float time) { #if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__) if (time <= 0.0f) return std::nullopt; const Vector3 delta = target_pos - proj_origin; const float d_sqr = delta.x * delta.x + delta.y * delta.y; const float h = delta.z; const float term = h + 0.5f * bullet_gravity * time * time; const float required_v0_sqr = (d_sqr + term * term) / (time * time); const float v0_sqr = v0 * v0; if (required_v0_sqr > v0_sqr + 1e-3f) return std::nullopt; if (d_sqr == 0.0f) return term >= 0.0f ? 90.0f : -90.0f; const float d = std::sqrt(d_sqr); const float tan_theta = term / d; return angles::radians_to_degrees(std::atan(tan_theta)); #else throw std::runtime_error( std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name())); #endif } } // namespace omath::projectile_prediction