// // Created by Vlad on 3/19/2025. // #include #include #include int main() { std::println("OMATH Projection Matrix Builder"); float fov = 0; float near = 0; float far = 0; float view_port_width = 0; float view_port_height = 0; std::print("Enter camera fov: "); std::cin >> fov; std::print("Enter camera z near: "); std::cin >> near; std::print("Enter camera z far: "); std::cin >> far; std::print("Enter camera screen width: "); std::cin >> view_port_width; std::print("Enter camera screen height: "); std::cin >> view_port_height; const auto mat = omath::opengl_engine::calc_perspective_projection_matrix(fov, view_port_width / view_port_height, near, far); std::print("{}", mat.to_string()); };