// // Created by vlad on 10/28/23. // #pragma once #include #include #include "omath/Vector2.h" namespace omath { class Vector3 : public Vector2 { public: float z = 0.f; constexpr Vector3(float x, float y, float z) : Vector2(x, y), z(z) { } constexpr Vector3() : Vector2(), z(0.f) {}; [[nodiscard]] constexpr bool operator==(const Vector3& src) const { return Vector2::operator==(src) && (src.z == z); } [[nodiscard]] constexpr bool operator!=(const Vector3& src) const { return !(*this == src); } constexpr Vector3& operator+=(const Vector3& v) { Vector2::operator+=(v); z += v.z; return *this; } constexpr Vector3& operator-=(const Vector3& v) { Vector2::operator-=(v); z -= v.z; return *this; } constexpr Vector3& operator*=(float fl) { Vector2::operator*=(fl); z *= fl; return *this; } constexpr Vector3& operator*=(const Vector3& v) { Vector2::operator*=(v); z *= v.z; return *this; } constexpr Vector3& operator/=(const Vector3& v) { Vector2::operator/=(v); z /= v.z; return *this; } constexpr Vector3& operator+=(float fl) { Vector2::operator+=(fl); z += fl; return *this; } constexpr Vector3& operator/=(float fl) { Vector2::operator/=(fl); z /= fl; return *this; } constexpr Vector3& operator-=(float fl) { Vector2::operator-=(fl); z -= fl; return *this; } [[nodiscard]] float DistTo(const Vector3& vOther) const; constexpr Vector3& Abs() { Vector2::Abs(); z = z < 0.f ? -z : z; return *this; } [[nodiscard]] constexpr float DistToSqr(const Vector3& vOther) const { return (*this - vOther).LengthSqr(); } [[nodiscard]] constexpr float Dot(const Vector3& vOther) const { return Vector2::Dot(vOther) + z * vOther.z; } [[nodiscard]] float Length() const; [[nodiscard]] constexpr float LengthSqr() const { return Vector2::LengthSqr() + z * z; } [[nodiscard]] float Length2D() const; [[nodiscard]] constexpr Vector3 operator-() const { return {-x, -y, -z}; } [[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const { return {x + v.x, y + v.y, z + v.z}; } [[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const { return {x - v.x, y - v.y, z - v.z}; } [[nodiscard]] constexpr Vector3 operator*(float fl) const { return {x * fl, y * fl, z * fl}; } [[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const { return {x * v.x, y * v.y, z * v.z}; } [[nodiscard]] constexpr Vector3 operator/(float fl) const { return {x / fl, y / fl, z / fl}; } [[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const { return {x / v.x, y / v.y, z / v.z}; } [[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const { return { y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x }; } [[nodiscard]] constexpr float Sum() const { return Vector3::Sum2D() + z; } [[nodiscard]] constexpr float Sum2D() const { return Vector2::Sum(); } [[nodiscard]] Vector3 ViewAngleTo(const Vector3& other) const; [[nodiscard]] static Vector3 ForwardVector(float pitch, float yaw); [[nodiscard]] static Vector3 RightVector(float pitch, float yaw, float roll); [[nodiscard]] static Vector3 UpVector(float pitch, float yaw, float roll); [[nodiscard]] Vector3 Normalized() const; [[nodiscard]] std::tuple AsTuple() const { return std::make_tuple(x, y, z); } }; } // ReSharper disable once CppRedundantNamespaceDefinition namespace std { template<> struct hash { std::size_t operator()(const omath::Vector3& vec) const noexcept { std::size_t hash = 0; constexpr std::hash hasher; hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2); hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2); return hash; } }; }