// // Created by Vlad on 27.08.2024. // #include #include #include #include #include TEST(UnitTestProjection, IsPointOnScreen) { const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f); const auto proj = camera.WorldToScreen({100, 0, 15}); EXPECT_TRUE(proj.has_value()); }