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OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code. It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more... # Features - **Efficiency**: Optimized for performance, ensuring quick computations using AVX2. - **Versatility**: Includes a wide array of mathematical functions and algorithms. - **Ease of Use**: Simplified interface for convenient integration into various projects. - **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot. - **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline. - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**. - **Cross platform**: Supports Windows, MacOS and Linux. - **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps. # Gallery
[![Youtube Video](images/yt_previews/img.png)](https://youtu.be/lM_NJ1yCunw?si=-Qf5yzDcWbaxAXGQ)
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![CS2 Preview]
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[APEX Preview]: images/showcase/apex.png [BO2 Preview]: images/showcase/cod_bo2.png [CS2 Preview]: images/showcase/cs2.jpeg [TF2 Preview]: images/showcase/tf2.jpg