// // Created by Vlad on 8/28/2025. // #include "omath/3d_primitives/plane.hpp" namespace omath::primitives { std::array>, 2> create_plane(const Vector3& vertex_a, const Vector3& vertex_b, const Vector3& direction, const float size) noexcept { return std::array { Triangle{vertex_a + direction * size, vertex_a, vertex_b}, Triangle{vertex_b + direction * size, vertex_b, vertex_a} }; } } // namespace omath::primitives