// // Created by Vlad on 27.08.2024. // #include #include #include #include #include TEST(UnitTestProjection, Projection) { const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.375f, 5000.f); EXPECT_EQ(camera.WorldToScreen({100, 0, 0}).value(), omath::Vector2(960, 540)); EXPECT_EQ(camera.WorldToScreen({49.23, 0, 0}).value(), omath::Vector2(960, 540)); const auto proj = camera.WorldToScreen({100, 50, -69}); std::print("{} {}", proj->x, proj->y); EXPECT_EQ(camera.WorldToScreen({100, 10, 0}).value(), omath::Vector2(909.58887, 540)); EXPECT_EQ(camera.WorldToScreen({100, 10, 8}).value(), omath::Vector2(909.58887, 499.67108)); EXPECT_EQ(camera.WorldToScreen({100, 50, -69}).value(), omath::Vector2(707.9442, 887.83704)); EXPECT_FALSE(camera.WorldToScreen({-10,0, 0}).has_value()); }