// // Created by orange on 07.03.2026. // #ifdef OMATH_ENABLE_LUA #include "engine_utils.hpp" #include #include namespace { struct UnrealEngineTraits { using PitchAngle = omath::unreal_engine::PitchAngle; using ViewAngles = omath::unreal_engine::ViewAngles; using Camera = omath::unreal_engine::Camera; }; } // namespace namespace omath::lua::detail { void register_unreal_engine(sol::table& omath_table) { register_engine(omath_table, "unreal"); } } // namespace omath::lua::detail #endif