// // Created by Vlad on 27.08.2024. // #include "omath/engines/unity_engine/camera.hpp" #include #include #include #include #include #include TEST(UnitTestProjection, Projection) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto projected = cam.world_to_screen({1000.f, 0, 50.f}); const auto result = cam.screen_to_world(projected.value()); const auto result2 = cam.world_to_screen(result.value()); EXPECT_EQ(static_cast>(projected.value()), static_cast>(result2.value())); EXPECT_NEAR(projected->x, 960.f, 0.001f); EXPECT_NEAR(projected->y, 504.f, 0.001f); EXPECT_NEAR(projected->z, 1.f, 0.001f); } TEST(UnitTestProjection, ScreenToNdcTopLeft) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); using ScreenStart = omath::source_engine::Camera::ScreenStart; const auto ndc_top_left = cam.screen_to_ndc({1500, 300, 1.f}); EXPECT_NEAR(ndc_top_left.x, 0.5625f, 0.0001f); EXPECT_NEAR(ndc_top_left.y, 0.4444f, 0.0001f); } TEST(UnitTestProjection, ScreenToNdcBottomLeft) { constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f); using ScreenStart = omath::unity_engine::Camera::ScreenStart; const auto ndc_bottom_left = cam.screen_to_ndc({1263.53833f, 547.061523f, 0.99405992f}); EXPECT_NEAR(ndc_bottom_left.x, 0.974278628f, 0.0001f); EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f); } TEST(UnitTestProjection, UnclippedWorldToScreenInBounds) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto projected = cam.world_to_screen_unclipped({1000.f, 0, 50.f}); ASSERT_TRUE(projected.has_value()); EXPECT_NEAR(projected->x, 960.f, 0.001f); EXPECT_NEAR(projected->y, 504.f, 0.001f); } TEST(UnitTestProjection, UnclippedWorldToScreenMatchesWorldToScreenWhenInBounds) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto w2s = cam.world_to_screen({1000.f, 0, 50.f}); const auto no_clip = cam.world_to_screen_unclipped({1000.f, 0, 50.f}); ASSERT_TRUE(w2s.has_value()); ASSERT_TRUE(no_clip.has_value()); EXPECT_NEAR(w2s->x, no_clip->x, 0.001f); EXPECT_NEAR(w2s->y, no_clip->y, 0.001f); EXPECT_NEAR(w2s->z, no_clip->z, 0.001f); } TEST(UnitTestProjection, UnclippedWorldToScreenRejectsBehindCamera) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto projected = cam.world_to_screen_unclipped({-1000.f, 0, 0}); EXPECT_FALSE(projected.has_value()); EXPECT_EQ(projected.error(), omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); } TEST(UnitTestProjection, UnclippedWorldToScreenAllowsOutOfBoundsNdc) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); // Point far to the side exceeds NDC [-1,1] bounds but unclipped returns it anyway const auto projected = cam.world_to_screen_unclipped({100.f, 5000.f, 0}); EXPECT_TRUE(projected.has_value()); } TEST(UnitTestProjection, WorldToScreenRejectsOutOfBoundsNdc) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); // Same point that unclipped allows — clipped world_to_screen rejects it const auto projected = cam.world_to_screen({100.f, 5000.f, 0}); EXPECT_FALSE(projected.has_value()); } TEST(UnitTestProjection, UnclippedWorldToScreenBottomLeftCorner) { constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); using ScreenStart = omath::source_engine::Camera::ScreenStart; const auto top_left = cam.world_to_screen_unclipped({1000.f, 0, 50.f}); const auto bottom_left = cam.world_to_screen_unclipped({1000.f, 0, 50.f}); ASSERT_TRUE(top_left.has_value()); ASSERT_TRUE(bottom_left.has_value()); // X should be identical, Y should differ (mirrored around center) EXPECT_NEAR(top_left->x, bottom_left->x, 0.001f); EXPECT_NEAR(top_left->y + bottom_left->y, 1080.f, 0.001f); } TEST(UnitTestProjection, UnclippedWorldToScreenRoundTrip) { std::mt19937 gen(42); std::uniform_real_distribution dist_fwd(100.f, 900.f); std::uniform_real_distribution dist_side(-400.f, 400.f); std::uniform_real_distribution dist_up(-200.f, 200.f); constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); for (int i = 0; i < 100; i++) { const omath::Vector3 world_pos{dist_fwd(gen), dist_side(gen), dist_up(gen)}; const auto screen = cam.world_to_screen_unclipped(world_pos); if (!screen.has_value()) continue; const auto back_to_world = cam.screen_to_world(screen.value()); ASSERT_TRUE(back_to_world.has_value()); const auto back_to_screen = cam.world_to_screen_unclipped(back_to_world.value()); ASSERT_TRUE(back_to_screen.has_value()); EXPECT_NEAR(screen->x, back_to_screen->x, 0.01f); EXPECT_NEAR(screen->y, back_to_screen->y, 0.01f); } } TEST(UnitTestProjection, UnclippedWorldToScreenUnityEngine) { constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f); using ScreenStart = omath::unity_engine::Camera::ScreenStart; // Point directly in front const auto projected = cam.world_to_screen_unclipped({0, 0, 500.f}); ASSERT_TRUE(projected.has_value()); EXPECT_NEAR(projected->x, 640.f, 0.5f); EXPECT_NEAR(projected->y, 360.f, 0.5f); } TEST(UnitTestProjection, ScreenToWorldTopLeftCorner) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source std::uniform_real_distribution dist_x(1.f, 1900.f); std::uniform_real_distribution dist_y(1.f, 1070.f); constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); using ScreenStart = omath::source_engine::Camera::ScreenStart; for (int i = 0; i < 100; i++) { const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)}; const auto world_cords = cam.screen_to_world(initial_screen_cords); const auto screen_cords = cam.world_to_screen(world_cords.value()); EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f); EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f); } } TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source std::uniform_real_distribution dist_x(1.f, 1900.f); std::uniform_real_distribution dist_y(1.f, 1070.f); constexpr auto fov = omath::Angle::from_degrees(90.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); using ScreenStart = omath::source_engine::Camera::ScreenStart; for (int i = 0; i < 100; i++) { const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)}; const auto world_cords = cam.screen_to_world(initial_screen_cords); const auto screen_cords = cam.world_to_screen(world_cords.value()); EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f); EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f); } }