// // Created by Vlad on 10/23/2025. // #ifdef OMATH_IMGUI_INTEGRATION #include #include #define IMGUI_DEFINE_MATH_OPERATORS #include using namespace omath; TEST(unit_test_imgui_intergration, Vector2ToImVec2) { constexpr Vector2 omath_vector_2d = {1.f, 2.f}; constexpr ImVec2 imgui_vector_2d = {1, 2.f}; constexpr auto converted = omath_vector_2d.to_im_vec2(); EXPECT_NEAR(converted.x, imgui_vector_2d.x, 1.e-5f); EXPECT_NEAR(converted.y, imgui_vector_2d.y, 1.e-5f); } TEST(unit_test_imgui_intergration, Vector4ToImVec4) { constexpr Vector4 omath_vector_2d = {1.f, 2.f, 3.f, 4.f}; constexpr ImVec4 imgui_vector_4d = {1, 2.f, 3.f, 4.f}; constexpr auto converted = omath_vector_2d.to_im_vec4(); EXPECT_NEAR(converted.x, imgui_vector_4d.x, 1.e-5f); EXPECT_NEAR(converted.y, imgui_vector_4d.y, 1.e-5f); EXPECT_NEAR(converted.z, imgui_vector_4d.z, 1.e-5f); EXPECT_NEAR(converted.w, imgui_vector_4d.w, 1.e-5f); } #endif