// // Created by Vladislav on 11.01.2026. // #include "omath/3d_primitives/box.hpp" #include "omath/collision/line_tracer.hpp" #include "omath/engines/opengl_engine/primitives.hpp" #include TEST(test, test) { auto result = omath::primitives::create_box( {0.f, 30.f, 0.f}, {}, omath::opengl_engine::k_abs_forward, omath::opengl_engine::k_abs_right); omath::collision::Ray ray{.start = {0, 0, 0}, .end = {-100, 0, 0}}; std::ignore = omath::collision::LineTracer::get_ray_hit_point(ray, result); }