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Replaces the custom `view_angle_to` function with `omath::source_engine::CameraTrait::calc_look_at_angle` for vector3 view angle calculations. This change aligns with source engine conventions and improves code consistency.
19 lines
887 B
C++
19 lines
887 B
C++
#include <gtest/gtest.h>
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#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
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#include <omath/engines/source_engine/traits/camera_trait.hpp>
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TEST(UnitTestPrediction, PredictionTest)
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{
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constexpr omath::projectile_prediction::Target target{
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.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr omath::projectile_prediction::Projectile proj = {
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.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
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const auto viewPoint =
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omath::projectile_prediction::ProjPredEngineLegacy(400, 1.f / 1000.f, 50, 5.f).maybe_calculate_aim_point(proj, target);
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const auto [pitch, yaw, _] =omath::source_engine::CameraTrait::calc_look_at_angle(proj.m_origin, viewPoint.value());
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EXPECT_NEAR(-42.547142, pitch.as_degrees(), 0.01f);
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EXPECT_NEAR(-1.181189, yaw.as_degrees(), 0.01f);
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}
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