mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-12 22:53:27 +00:00
* added constexpr * fix * improved stuff * added const * improvement * fix * fix * patch
175 lines
5.2 KiB
C++
175 lines
5.2 KiB
C++
#include "omath/collision/simplex.hpp"
|
|
#include "omath/linear_algebra/vector3.hpp"
|
|
#include <gtest/gtest.h>
|
|
|
|
using omath::Vector3;
|
|
using Simplex = omath::collision::Simplex<Vector3<float>>;
|
|
|
|
TEST(SimplexExtra, HandleLine_CollinearProducesPerp)
|
|
{
|
|
// a and b placed so ab points roughly same dir as ao and are collinear
|
|
Vector3<float> a{2.f, 0.f, 0.f};
|
|
Vector3<float> b{1.f, 0.f, 0.f};
|
|
|
|
Simplex s;
|
|
s = {a, b};
|
|
|
|
Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool hit = s.handle(dir);
|
|
|
|
// Should not report collision for a line simplex
|
|
EXPECT_FALSE(hit);
|
|
// Direction must be finite and not zero
|
|
EXPECT_TRUE(std::isfinite(dir.x));
|
|
EXPECT_TRUE(std::isfinite(dir.y));
|
|
EXPECT_TRUE(std::isfinite(dir.z));
|
|
constexpr auto zero = Vector3<float>{0.f, 0.f, 0.f};
|
|
EXPECT_FALSE(dir == zero);
|
|
|
|
// Ensure direction is (approximately) perpendicular to ab
|
|
const auto ab = b - a;
|
|
const float dot = dir.dot(ab);
|
|
EXPECT_NEAR(dot, 0.0f, 1e-4f);
|
|
}
|
|
|
|
TEST(SimplexExtra, HandleLine_NonCollinearProducesValidDirection)
|
|
{
|
|
Vector3<float> a{2.f, 0.f, 0.f};
|
|
Vector3<float> b{1.f, 1.f, 0.f};
|
|
|
|
Simplex s;
|
|
s = {a, b};
|
|
|
|
Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool hit = s.handle(dir);
|
|
|
|
EXPECT_FALSE(hit);
|
|
EXPECT_TRUE(std::isfinite(dir.x));
|
|
EXPECT_TRUE(std::isfinite(dir.y));
|
|
EXPECT_TRUE(std::isfinite(dir.z));
|
|
}
|
|
|
|
TEST(SimplexExtra, HandleTriangle_FlipWinding)
|
|
{
|
|
// Construct points where triangle winding will be flipped
|
|
Vector3<float> a{1.f, 0.f, 0.f};
|
|
Vector3<float> b{0.f, 1.f, 0.f};
|
|
Vector3<float> c{0.f, -1.f, 0.f};
|
|
|
|
Simplex s;
|
|
s = {a, b, c};
|
|
|
|
Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool hit = s.handle(dir);
|
|
|
|
EXPECT_FALSE(hit);
|
|
EXPECT_TRUE(std::isfinite(dir.x));
|
|
EXPECT_TRUE(std::isfinite(dir.y));
|
|
EXPECT_TRUE(std::isfinite(dir.z));
|
|
}
|
|
|
|
TEST(SimplexExtra, HandleTetrahedron_InsideReturnsTrue)
|
|
{
|
|
// Simple tetra that should contain the origin
|
|
Vector3<float> a{1.f, 0.f, 0.f};
|
|
Vector3<float> b{0.f, 1.f, 0.f};
|
|
Vector3<float> c{0.f, 0.f, 1.f};
|
|
Vector3<float> d{-0.2f, -0.2f, -0.2f};
|
|
|
|
Simplex s;
|
|
s = {a, b, c, d};
|
|
|
|
Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool hit = s.handle(dir);
|
|
|
|
// If origin is inside, handle_tetrahedron should return true
|
|
EXPECT_TRUE(hit);
|
|
}
|
|
// Additional sanity tests (avoid reusing Simplex alias above to prevent ambiguity)
|
|
TEST(SimplexMore, PushFrontAndAccess)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s.push_front(omath::Vector3<float>{1.f, 0.f, 0.f});
|
|
s.push_front(omath::Vector3<float>{2.f, 0.f, 0.f});
|
|
s.push_front(omath::Vector3<float>{3.f, 0.f, 0.f});
|
|
|
|
EXPECT_EQ(s.size(), 3u);
|
|
constexpr omath::Vector3<float> exp_front{3.f, 0.f, 0.f};
|
|
constexpr omath::Vector3<float> exp_back{1.f, 0.f, 0.f};
|
|
EXPECT_TRUE(s.front() == exp_front);
|
|
EXPECT_TRUE(s.back() == exp_back);
|
|
const auto d = s.data();
|
|
EXPECT_TRUE(d[0] == exp_front);
|
|
}
|
|
|
|
TEST(SimplexMore, ClearAndEmpty)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s.push_front(omath::Vector3<float>{1.f, 1.f, 1.f});
|
|
EXPECT_FALSE(s.empty());
|
|
s.clear();
|
|
EXPECT_TRUE(s.empty());
|
|
}
|
|
|
|
TEST(SimplexMore, HandleLineCollinearProducesPerp)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s = {omath::Vector3<float>{2.f, 0.f, 0.f}, omath::Vector3<float>{1.f, 0.f, 0.f}};
|
|
omath::Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool res = s.handle(dir);
|
|
EXPECT_FALSE(res);
|
|
EXPECT_GT(dir.length_sqr(), 0.0f);
|
|
}
|
|
|
|
TEST(SimplexMore, HandleTriangleFlipWinding)
|
|
{
|
|
constexpr omath::Vector3<float> a{1.f, 0.f, 0.f};
|
|
constexpr omath::Vector3<float> b{0.f, 1.f, 0.f};
|
|
constexpr omath::Vector3<float> c{0.f, 0.f, 1.f};
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s = {a, b, c};
|
|
omath::Vector3<float> dir{0.f, 0.f, 0.f};
|
|
|
|
constexpr auto ab = b - a;
|
|
constexpr auto ac = c - a;
|
|
const auto abc = ab.cross(ac);
|
|
|
|
const bool res = s.handle(dir);
|
|
EXPECT_FALSE(res);
|
|
const auto expected = -abc;
|
|
EXPECT_NEAR(dir.x, expected.x, 1e-6f);
|
|
EXPECT_NEAR(dir.y, expected.y, 1e-6f);
|
|
EXPECT_NEAR(dir.z, expected.z, 1e-6f);
|
|
}
|
|
|
|
TEST(SimplexMore, HandleTetrahedronInsideTrue)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s = {omath::Vector3<float>{1.f, 0.f, 0.f}, omath::Vector3<float>{0.f, 1.f, 0.f},
|
|
omath::Vector3<float>{0.f, 0.f, 1.f}, omath::Vector3<float>{-1.f, -1.f, -1.f}};
|
|
omath::Vector3<float> dir{0.f, 0.f, 0.f};
|
|
const bool inside = s.handle(dir);
|
|
EXPECT_TRUE(inside);
|
|
}
|
|
|
|
TEST(SimplexMore, HandlePointSetsDirection)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s = {omath::Vector3<float>{1.f, 2.f, 3.f}};
|
|
omath::Vector3<float> dir{0.f, 0.f, 0.f};
|
|
EXPECT_FALSE(s.handle(dir));
|
|
EXPECT_NEAR(dir.x, -1.f, 1e-6f);
|
|
EXPECT_NEAR(dir.y, -2.f, 1e-6f);
|
|
EXPECT_NEAR(dir.z, -3.f, 1e-6f);
|
|
}
|
|
|
|
TEST(SimplexMore, HandleLineReducesToPointWhenAoOpposite)
|
|
{
|
|
omath::collision::Simplex<omath::Vector3<float>> s;
|
|
s = {omath::Vector3<float>{1.f, 0.f, 0.f}, omath::Vector3<float>{2.f, 0.f, 0.f}};
|
|
omath::Vector3<float> dir{0.f, 0.f, 0.f};
|
|
EXPECT_FALSE(s.handle(dir));
|
|
EXPECT_EQ(s.size(), 1u);
|
|
EXPECT_NEAR(dir.x, -1.f, 1e-6f);
|
|
}
|