Files
omath/source/pathfinding/NavigationMesh.cpp
Vladislav Alpatov 6d0d267743 now template
2025-03-01 21:11:46 +03:00

96 lines
2.7 KiB
C++

//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/NavigationMesh.hpp"
#include <stdexcept>
#include <algorithm>
namespace omath::pathfinding
{
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
{
const auto res = std::ranges::min_element(m_verTextMap,
[&point](const auto& a, const auto& b)
{
return a.first.DistTo(point) < b.first.DistTo(point);
});
if (res == m_verTextMap.cend())
return std::unexpected("Failed to get clossest point");
return res->first;
}
const std::vector<Vector3<float>>& NavigationMesh::GetNeighbors(const Vector3<float> &vertex) const
{
return m_verTextMap.at(vertex);
}
bool NavigationMesh::Empty() const
{
return m_verTextMap.empty();
}
std::vector<uint8_t> NavigationMesh::Serialize() const
{
auto dumpToVector =[]<typename T>(const T& t, std::vector<uint8_t>& vec){
for (size_t i = 0; i < sizeof(t); i++)
vec.push_back(*(reinterpret_cast<const uint8_t*>(&t)+i));
};
std::vector<uint8_t> raw;
for (const auto& [vertex, neighbors] : m_verTextMap)
{
const auto neighborsCount = neighbors.size();
dumpToVector(vertex, raw);
dumpToVector(neighborsCount, raw);
for (const auto& neighbor : neighbors)
dumpToVector(neighbor, raw);
}
return raw;
}
void NavigationMesh::Deserialize(const std::vector<uint8_t> &raw)
{
auto loadFromVector = [](const std::vector<uint8_t>& vec, size_t& offset, auto& value)
{
if (offset + sizeof(value) > vec.size())
{
throw std::runtime_error("Deserialize: Invalid input data size.");
}
std::copy_n(vec.data() + offset, sizeof(value), (uint8_t*)&value);
offset += sizeof(value);
};
m_verTextMap.clear();
size_t offset = 0;
while (offset < raw.size())
{
Vector3<float> vertex;
loadFromVector(raw, offset, vertex);
uint16_t neighborsCount;
loadFromVector(raw, offset, neighborsCount);
std::vector<Vector3<float>> neighbors;
neighbors.reserve(neighborsCount);
for (size_t i = 0; i < neighborsCount; ++i)
{
Vector3<float> neighbor;
loadFromVector(raw, offset, neighbor);
neighbors.push_back(neighbor);
}
m_verTextMap.emplace(vertex, std::move(neighbors));
}
}
}