Files
omath/source/engines/Source/Camera.cpp
2024-12-04 04:58:29 +03:00

32 lines
875 B
C++

//
// Created by Orange on 12/4/2024.
//
#include "omath/engines/Source/Camera.hpp"
#include "omath/engines/Source/Formulas.hpp"
namespace omath::source
{
void Camera::LookAt(const Vector3& target)
{
const float distance = m_origin.DistTo(target);
const auto delta = target - m_origin;
m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance));
m_viewAngles.yaw = YawAngle::FromRadians(std::atan2(delta.y, delta.x));
m_viewAngles.roll = RollAngle::FromRadians(0.f);
}
Mat4x4 Camera::GetViewMatrix() const
{
return ViewMatrix(m_viewAngles, m_origin);
}
Mat4x4 Camera::GetProjectionMatrix() const
{
return PerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance, m_farPlaneDistance);
}
} // namespace omath::source