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omath/include/omath/projectile_prediction/proj_pred_engine_avx2.hpp
2025-05-05 01:46:50 +03:00

29 lines
1.2 KiB
C++

//
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "omath/projectile_prediction/proj_pred_engine.hpp"
namespace omath::projectile_prediction
{
class ProjPredEngineAvx2 final : public ProjPredEngine
{
public:
[[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default;
private:
[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
const Vector3<float>& target_pos,
float bullet_gravity, float v0, float time) ;
// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
[[maybe_unused]] const float m_gravity_constant;
[[maybe_unused]] const float m_simulation_time_step;
[[maybe_unused]] const float m_maximum_simulation_time;
};
} // namespace omath::projectile_prediction