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omath/include/omath/engines/opengl_engine/camera.hpp
2025-03-21 04:40:59 +03:00

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//
// Created by Orange on 12/23/2024.
//
#pragma once
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::opengl_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
};
}