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omath/include/uml/ProjectilePredictor.h
2024-05-07 02:12:17 +03:00

57 lines
1.4 KiB
C++

//
// Created by vlad on 11/6/23.
//
#pragma once
#include <optional>
#include <vector>
#include <uml/Vector3.h>
namespace uml::prediction
{
struct Projectile
{
Vector3 m_origin;
float m_velocity{};
float m_gravityMultiplier = 1.f;
};
struct Target
{
Vector3 m_origin;
Vector3 m_vecVelocity;
bool m_IsAirborne;
};
class ProjectilePredictor
{
public:
explicit ProjectilePredictor(float gravityValue,
float maxTimeToTravel = 3.f,
float timeStep = 0.1f);
[[nodiscard]]
std::optional<Vector3> PredictPointToAim(const Target& target,
const Projectile& projectile) const;
private:
const float m_gravity;
const float m_maxTravelTime;
const float m_timeStepSize;
[[nodiscard]]
Vector3 LinearPrediction(const Target& target, float time) const;
[[nodiscard]]
std::optional<float>
MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
const Vector3& targetPosition) const;
[[nodiscard]]
float ProjectileTravelTime(const Vector3& end, const Projectile& projectile,
const float angle) const;
};
};