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Adds GJK algorithm implementation for detecting collisions between mesh colliders. Includes mesh collider definition and unit tests for basic collision detection. Provides a foundation for more complex collision handling and physics interactions.
30 lines
805 B
C++
30 lines
805 B
C++
//
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// Created by Vlad on 11/9/2025.
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//
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#include <gtest/gtest.h>
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#include <omath/collision/mesh_collider.hpp>
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TEST(UnitTestColider, CheckToWorld)
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{
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const std::vector<omath::Vector3<float>> mesh = {{1.f, 1.f, 1.f}, {-1.f, -1.f, -1.f}};
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const omath::collision::MeshCollider collider(mesh, {0.f, 2.f, 0.f});
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const auto vertex = collider.find_abs_furthest_vertex({1.f, 0.f, 0.f});
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EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 3.f, 1.f));
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}
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TEST(UnitTestColider, FindFurthestVertex)
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{
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const std::vector<omath::Vector3<float>> mesh = {{1.f, 1.f, 1.f}, {-1.f, -1.f, -1.f}};
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const omath::collision::MeshCollider collider(mesh, {0.f, 0.f, 0.f});
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const auto vertex = collider.find_furthest_vertex({1.f, 0.f, 0.f});
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EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 1.f, 1.f));
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}
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