Files
omath/tests/general/unit_test_gjk.cpp
Orange 338246a618 Implements GJK collision detection
Adds GJK algorithm implementation for detecting collisions between mesh colliders.

Includes mesh collider definition and unit tests for basic collision detection.

Provides a foundation for more complex collision handling and physics interactions.
2025-11-09 14:04:01 +03:00

24 lines
766 B
C++

//
// Created by Vlad on 11/9/2025.
//
#include <gtest/gtest.h>
#include <omath/collision/gjk_algorithm.hpp>
TEST(UnitTestGjk, TestCollision)
{
const std::vector<omath::Vector3<float>> mesh = {
{-1.f, -1.f, -1.f},
{-1.f, -1.f, 1.f},
{-1.f, 1.f, -1.f},
{-1.f, 1.f, 1.f},
{ 1.f, 1.f, 1.f}, // x = +1 vertices (put {1,1,1} first in case your support breaks ties by first-hit)
{ 1.f, 1.f, -1.f},
{ 1.f, -1.f, 1.f},
{ 1.f, -1.f, -1.f}
};
const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
const omath::collision::MeshCollider collider_b(mesh, {0.f, 3.f, 0.f});
const auto result = omath::collision::GjkAlgorithm::check_collision(collider_a, collider_b);
}