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217 lines
6.7 KiB
C++
217 lines
6.7 KiB
C++
//
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// Created by Vlad on 10/4/2025.
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//
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#include "omath/linear_algebra/vector3.hpp"
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#include <gtest/gtest.h>
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#include <omath/rev_eng/internal_rev_object.hpp>
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class Player final
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{
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public:
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[[nodiscard]] virtual int foo() const
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{
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return 1;
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}
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[[nodiscard]] virtual int bar() const
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{
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return 2;
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}
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omath::Vector3<float> m_origin{1.f, 2.f, 3.f};
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int m_health{123};
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};
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// Extract a raw function pointer from an object's vtable
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inline const void* get_vtable_entry(const void* obj, const std::size_t index)
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{
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const auto vtable = *static_cast<void* const* const*>(obj);
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return vtable[index];
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}
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class BaseA
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{
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public:
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int m_field_a{42};
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[[nodiscard]] virtual int get_a() const { return 10; }
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[[nodiscard]] virtual int get_a2() const { return 11; }
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};
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class BaseB
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{
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public:
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float m_field_b{3.14f};
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double m_field_b2{2.71};
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[[nodiscard]] virtual int get_b() const { return 20; }
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[[nodiscard]] virtual int get_b2() const { return 21; }
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};
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class MultiPlayer final : public BaseA, public BaseB
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{
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public:
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int m_own_field{999};
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[[nodiscard]] int get_a() const override { return 100; }
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[[nodiscard]] int get_a2() const override { return 101; }
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[[nodiscard]] int get_b() const override { return 200; }
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[[nodiscard]] int get_b2() const override { return 201; }
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};
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// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
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// BaseB starts right after BaseA in MultiPlayer's layout
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constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
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class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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{
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public:
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// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
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[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
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[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
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// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
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[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
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[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
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// Non-const versions
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int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
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int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
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};
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class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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{
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public:
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[[nodiscard]]
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omath::Vector3<float> get_origin() const
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{
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return get_by_offset<omath::Vector3<float>>(sizeof(std::uintptr_t));
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}
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[[nodiscard]]
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int get_health() const
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{
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return get_by_offset<int>(sizeof(std::uintptr_t) + sizeof(omath::Vector3<float>));
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}
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[[nodiscard]]
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int rev_foo() const
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{
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return call_virtual_method<0, int>();
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}
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[[nodiscard]]
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int rev_bar() const
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{
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return call_virtual_method<1, int>();
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}
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[[nodiscard]] int rev_bar_const() const
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{
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return call_virtual_method<1, int>();
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}
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// Wrappers exposing call_method for testing — use vtable entries as known-good function pointers
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int call_foo_via_ptr(const void* fn_ptr) const
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{
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return call_method<int>(fn_ptr);
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}
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int call_bar_via_ptr(const void* fn_ptr) const
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{
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return call_method<int>(fn_ptr);
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}
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};
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TEST(unit_test_reverse_enineering, read_test)
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{
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Player player_original;
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const auto player_reversed = reinterpret_cast<RevPlayer*>(&player_original);
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EXPECT_EQ(player_original.m_origin, player_reversed->get_origin());
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EXPECT_EQ(player_original.m_health, player_reversed->get_health());
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EXPECT_EQ(player_original.bar(), player_reversed->rev_bar());
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EXPECT_EQ(player_original.foo(), player_reversed->rev_foo());
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EXPECT_EQ(player_original.bar(), player_reversed->rev_bar_const());
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}
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TEST(unit_test_reverse_enineering, call_method_with_vtable_ptr)
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{
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// Extract raw function pointers from Player's vtable, then call them via call_method
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Player player;
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const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
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const auto* foo_ptr = get_vtable_entry(&player, 0);
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const auto* bar_ptr = get_vtable_entry(&player, 1);
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EXPECT_EQ(player.foo(), rev->call_foo_via_ptr(foo_ptr));
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EXPECT_EQ(player.bar(), rev->call_bar_via_ptr(bar_ptr));
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EXPECT_EQ(1, rev->call_foo_via_ptr(foo_ptr));
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EXPECT_EQ(2, rev->call_bar_via_ptr(bar_ptr));
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}
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TEST(unit_test_reverse_enineering, call_method_same_result_as_virtual)
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{
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// call_virtual_method delegates to call_method — both paths must agree
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Player player;
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const auto* rev = reinterpret_cast<const RevPlayer*>(&player);
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EXPECT_EQ(rev->rev_foo(), rev->call_foo_via_ptr(get_vtable_entry(&player, 0)));
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EXPECT_EQ(rev->rev_bar(), rev->call_bar_via_ptr(get_vtable_entry(&player, 1)));
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
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{
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Player player;
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auto* rev = reinterpret_cast<RevPlayer*>(&player);
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EXPECT_EQ(1, rev->rev_foo());
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EXPECT_EQ(2, rev->rev_bar());
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EXPECT_EQ(2, rev->rev_bar_const());
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}
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TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
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{
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// Verify our compile-time offset matches the actual layout
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MultiPlayer mp;
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const auto* mp_addr = reinterpret_cast<const char*>(&mp);
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const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
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EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
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{
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MultiPlayer mp;
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const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
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EXPECT_EQ(mp.get_a(), rev->rev_get_a());
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EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
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EXPECT_EQ(100, rev->rev_get_a());
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EXPECT_EQ(101, rev->rev_get_a2());
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
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{
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constexpr MultiPlayer mp;
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const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
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EXPECT_EQ(mp.get_b(), rev->rev_get_b());
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EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
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EXPECT_EQ(200, rev->rev_get_b());
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EXPECT_EQ(201, rev->rev_get_b2());
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
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{
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MultiPlayer mp;
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auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
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EXPECT_EQ(100, rev->rev_get_a_mut());
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EXPECT_EQ(200, rev->rev_get_b_mut());
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
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{
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// Table 0 with the TableIndex overload should match the original non-TableIndex overload
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constexpr MultiPlayer mp;
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const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
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// Both access table 0, method index 1 — should return the same value
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EXPECT_EQ(rev->rev_get_a(), 100);
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} |