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Corrects namespace naming from unity_engine to unreal_engine. Adjusts projectile prediction and angle calculations for accuracy in Unreal Engine environments.
13 lines
321 B
C++
13 lines
321 B
C++
//
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// Created by Vlad on 3/22/2025.
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//
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#pragma once
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#include "omath/engines/unreal_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::unreal_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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} // namespace omath::unreal_engine
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