Files
omath/source/engines/source_engine/formulas.cpp
2026-04-23 19:23:13 +03:00

69 lines
2.9 KiB
C++

//
// Created by Vlad on 3/19/2025.
//
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
// reference aspect. Convert to vertical FOV first, then use the
// standard vfov-based projection against the caller's actual aspect.
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
constexpr float k_source_reference_aspect = 4.f / 3.f;
const float half_hfov_4_3 = angles::degrees_to_radians(field_of_view) / 2.f;
const float tan_half_vfov = std::tan(half_hfov_4_3) / k_source_reference_aspect;
const float x_axis = 1.f / (aspect_ratio * tan_half_vfov);
const float y_axis = 1.f / tan_half_vfov;
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{x_axis, 0, 0, 0},
{0, y_axis, 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{x_axis, 0, 0, 0},
{0, y_axis, 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
}
} // namespace omath::source_engine