Files
omath/include/uml/Vector4.h
2024-05-07 02:12:16 +03:00

43 lines
1.2 KiB
C++

//
// Vector4.h
//
#pragma once
#include <uml/Vector3.h>
namespace uml
{
class Vector4 final : public Vector3
{
public:
float w = 0.f;
Vector4(float x = 0.f, float y = 0.f, float z = 0.f, float w = 0.f) : Vector3(x, y, z), w(w) {}
Vector4() = default;
bool operator==(const Vector4& src) const;
bool operator!=(const Vector4& src) const;
Vector4& operator+=(const Vector4& v);
Vector4& operator-=(const Vector4& v);
Vector4& operator*=(float scalar);
Vector4& operator*=(const Vector4& v);
Vector4& operator/=(float scalar);
Vector4& operator/=(const Vector4& v);
[[nodiscard]] float Length() const;
[[nodiscard]] float LengthSqr() const;
[[nodiscard]] float Dot(const Vector4& vOther) const;
Vector4& Abs();
Vector4 operator-() const;
Vector4 operator+(const Vector4& v) const;
Vector4 operator-(const Vector4& v) const;
Vector4 operator*(float scalar) const;
Vector4 operator*(const Vector4& v) const;
Vector4 operator/(float scalar) const;
Vector4 operator/(const Vector4& v) const;
[[nodiscard]] float Sum() const;
};
}