Files
omath/include/omath/3d_primitives/mesh.hpp
2025-12-14 09:50:46 +03:00

127 lines
3.9 KiB
C++

//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include <omath/linear_algebra/mat.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <utility>
#include <variant>
#include <vector>
namespace omath::primitives
{
template<class VecType = Vector3<float>, class UvT = Vector2<float>>
struct Vertex final
{
using VectorType = VecType;
using UvType = UvT;
VectorType position;
VectorType normal;
UvType uv;
};
template<typename T> concept HasPosition = requires(T vertex) { vertex.position; };
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
class Mesh final
{
public:
using VectorType = VertType::VectorType;
using VertexType = VertType;
private:
using Vbo = std::vector<VertexType>;
using Ebo = std::vector<Vector3<std::uint32_t>>;
public:
Vbo m_vertex_buffer;
Ebo m_element_buffer_object;
Mesh(Vbo vbo, Ebo vao,
const VectorType scale =
{
1,
1,
1,
})
: m_vertex_buffer(std::move(vbo)), m_element_buffer_object(std::move(vao)), m_scale(std::move(scale))
{
}
void set_origin(const VectorType& new_origin)
{
m_origin = new_origin;
m_to_world_matrix = std::nullopt;
}
void set_scale(const VectorType& new_scale)
{
m_scale = new_scale;
m_to_world_matrix = std::nullopt;
}
void set_rotation(const RotationAngles& new_rotation_angles)
{
m_rotation_angles = new_rotation_angles;
m_to_world_matrix = std::nullopt;
}
[[nodiscard]]
const VectorType& get_origin() const
{
return m_origin;
}
[[nodiscard]]
const VectorType& get_scale() const
{
return m_scale;
}
[[nodiscard]]
const RotationAngles& get_rotation_angles() const
{
return m_rotation_angles;
}
[[nodiscard]]
const Mat4X4& get_to_world_matrix() const
{
if (m_to_world_matrix)
return m_to_world_matrix.value();
m_to_world_matrix = mat_translation<float, Mat4X4::get_store_ordering()>(m_origin)
* MeshTypeTrait::rotation_matrix(m_rotation_angles)
* mat_scale<float, Mat4X4::get_store_ordering()>(m_scale);
return m_to_world_matrix.value();
}
[[nodiscard]]
VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
requires HasPosition<VertexType>
{
auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
}
[[nodiscard]]
Triangle<VectorType> make_face_in_world_space(const Ebo::const_iterator vao_iterator) const
requires HasPosition<VertexType>
{
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
}
private:
VectorType m_origin;
VectorType m_scale;
RotationAngles m_rotation_angles;
mutable std::optional<Mat4X4> m_to_world_matrix;
};
} // namespace omath::primitives