Files
omath/include/omath/3d_primitives/mesh.hpp
2025-11-29 16:35:43 +03:00

125 lines
3.6 KiB
C++

//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include <omath/linear_algebra/mat.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <utility>
#include <variant>
#include <vector>
namespace omath::primitives
{
template<class T = Vector3<float>>
struct Vertex final
{
using VectorType = T;
VectorType position;
VectorType normal;
VectorType uv;
};
template<typename T> concept HasPosition = requires(T vertex) { vertex.position; };
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
class Mesh final
{
public:
using VectorType = VertType::VectorType;
using VertexType = VertType;
private:
using Vbo = std::vector<VertexType>;
using Vao = std::vector<Vector3<std::size_t>>;
public:
Vbo m_vertex_buffer;
Vao m_vertex_array_object;
Mesh(Vbo vbo, Vao vao,
const VectorType scale =
{
1,
1,
1,
})
: m_vertex_buffer(std::move(vbo)), m_vertex_array_object(std::move(vao)), m_scale(std::move(scale))
{
}
void set_origin(const VectorType& new_origin)
{
m_origin = new_origin;
m_to_world_matrix = std::nullopt;
}
void set_scale(const VectorType& new_scale)
{
m_scale = new_scale;
m_to_world_matrix = std::nullopt;
}
void set_rotation(const RotationAngles& new_rotation_angles)
{
m_rotation_angles = new_rotation_angles;
m_to_world_matrix = std::nullopt;
}
[[nodiscard]]
const VectorType& get_origin() const
{
return m_origin;
}
[[nodiscard]]
const VectorType& get_scale() const
{
return m_scale;
}
[[nodiscard]]
const RotationAngles& get_rotation_angles() const
{
return m_rotation_angles;
}
[[nodiscard]]
const Mat4X4& get_to_world_matrix() const
{
if (m_to_world_matrix)
return m_to_world_matrix.value();
m_to_world_matrix =
mat_translation(m_origin) * mat_scale(m_scale) * MeshTypeTrait::rotation_matrix(m_rotation_angles);
return m_to_world_matrix.value();
}
[[nodiscard]]
Vector3<float> vertex_to_world_space(const Vector3<float>& vertex_position) const
requires HasPosition<VertexType>
{
auto abs_vec = get_to_world_matrix() * mat_column_from_vector(vertex_position);
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
}
[[nodiscard]]
Triangle<Vector3<float>> make_face_in_world_space(const Vao::const_iterator vao_iterator) const
requires HasPosition<VertexType>
{
return {vertex_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
vertex_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
vertex_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
}
private:
VectorType m_origin;
VectorType m_scale;
RotationAngles m_rotation_angles;
mutable std::optional<Mat4X4> m_to_world_matrix;
};
} // namespace omath::primitives