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Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability. This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
9 lines
199 B
C++
9 lines
199 B
C++
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
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#include <cmath>
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#include <omath/angles.hpp>
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namespace omath::projectile_prediction
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{
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} // namespace omath::projectile_prediction
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