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omath/tests/engines/unit_test_iw_engine.cpp

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C++

//
// Created by Vlad on 3/17/2025.
//
#include <gtest/gtest.h>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
TEST(UnitTestIwEngine, ForwardVector)
{
const auto forward = omath::iw_engine::ForwardVector({});
EXPECT_EQ(forward, omath::iw_engine::kAbsForward);
}
TEST(UnitTestIwEngine, RightVector)
{
const auto right = omath::iw_engine::RightVector({});
EXPECT_EQ(right, omath::iw_engine::kAbsRight);
}
TEST(UnitTestIwEngine, UpVector)
{
const auto up = omath::iw_engine::UpVector({});
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
}
TEST(UnitTestIwEngine, ForwardVectorRotationYaw)
{
omath::iw_engine::ViewAngles angles;
angles.yaw = omath::iw_engine::YawAngle::FromDegrees(-90.f);
const auto forward = omath::iw_engine::ForwardVector(angles);
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsRight.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsRight.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsRight.z, 0.00001f);
}
TEST(UnitTestIwEngine, ForwardVectorRotationPitch)
{
omath::iw_engine::ViewAngles angles;
angles.pitch = omath::iw_engine::PitchAngle::FromDegrees(-89.f);
const auto forward = omath::iw_engine::ForwardVector(angles);
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsUp.x, 0.02f);
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsUp.y, 0.01f);
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsUp.z, 0.01f);
}
TEST(UnitTestIwEngine, ForwardVectorRotationRoll)
{
omath::iw_engine::ViewAngles angles;
angles.roll = omath::iw_engine::RollAngle::FromDegrees(90.f);
const auto forward = omath::iw_engine::UpVector(angles);
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsRight.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsRight.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsRight.z, 0.00001f);
}
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen({distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestIwEngine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}
TEST(UnitTestIwEngine, CameraSetAndGetOrigin)
{
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
}