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omath/include/omath/engines/frostbite_engine/traits/camera_trait.hpp
2025-10-23 00:08:17 +03:00

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C++

//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::frostbite_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::unreal_engine