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omath/include/omath/collision/line_tracer.hpp
2026-02-05 23:27:31 +03:00

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//
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::collision
{
template<class T = Vector3<float>>
class Ray final
{
public:
using VectorType = T;
VectorType start;
VectorType end;
bool infinite_length = false;
[[nodiscard]]
constexpr VectorType direction_vector() const noexcept
{
return end - start;
}
[[nodiscard]]
constexpr VectorType direction_vector_normalized() const noexcept
{
return direction_vector().normalized();
}
};
template<class RayType = Ray<>>
class LineTracer final
{
using TriangleType = Triangle<typename RayType::VectorType>;
public:
LineTracer() = delete;
[[nodiscard]]
constexpr static bool can_trace_line(const RayType& ray, const TriangleType& triangle) noexcept
{
return get_ray_hit_point(ray, triangle) == ray.end;
}
// Realization of MöllerTrumbore intersection algorithm
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const TriangleType& triangle) noexcept
{
constexpr float k_epsilon = std::numeric_limits<float>::epsilon();
const auto side_a = triangle.side_a_vector();
const auto side_b = triangle.side_b_vector();
const auto ray_dir = ray.direction_vector();
const auto p = ray_dir.cross(side_b);
const auto det = side_a.dot(p);
if (std::abs(det) < k_epsilon)
return ray.end;
const auto inv_det = 1 / det;
const auto t = ray.start - triangle.m_vertex2;
const auto u = t.dot(p) * inv_det;
if ((u < 0 && std::abs(u) > k_epsilon) || (u > 1 && std::abs(u - 1) > k_epsilon))
return ray.end;
const auto q = t.cross(side_a);
// ReSharper disable once CppTooWideScopeInitStatement
const auto v = ray_dir.dot(q) * inv_det;
if ((v < 0 && std::abs(v) > k_epsilon) || (u + v > 1 && std::abs(u + v - 1) > k_epsilon))
return ray.end;
const auto t_hit = side_b.dot(q) * inv_det;
if (ray.infinite_length && t_hit <= k_epsilon)
return ray.end;
if (t_hit <= k_epsilon || t_hit > 1 - k_epsilon)
return ray.end;
return ray.start + ray_dir * t_hit;
}
template<class MeshType>
[[nodiscard]]
static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept
{
auto mesh_hit = ray.end;
const auto begin = mesh.m_element_buffer_object.cbegin();
const auto end = mesh.m_element_buffer_object.cend();
for (auto current = begin; current < end; current = std::next(current))
{
const auto face = mesh.make_face_in_world_space(current);
auto ray_stop_point = get_ray_hit_point(ray, face);
if (ray_stop_point.distance_to(ray.start) < mesh_hit.distance_to(ray.start))
mesh_hit = ray_stop_point;
}
return mesh_hit;
}
};
} // namespace omath::collision