Files
omath/source/projection/Camera.cpp
2024-08-30 02:54:41 +03:00

63 lines
2.0 KiB
C++

//
// Created by Vlad on 27.08.2024.
//
#include "omath/projection/Camera.h"
#include <complex>
#include "omath/angles.h"
namespace omath::projection
{
Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const ViewPort &viewPort,
const float fov, const float near, const float far)
{
m_origin = position;
m_viewAngles = viewAngles;
m_viewPort = viewPort;
m_fieldOfView = fov;
m_nearPlaneDistance = near;
m_farPlaneDistance = far;
}
float& Camera::GetFloat1() {
static float m_float1 = 0.36689f;
return m_float1;
}
float& Camera::GetFloat2() {
static float m_float2 = 1.14500f;
return m_float2;
}
Matrix Camera::GetViewMatrix() const
{
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
return Matrix::TranslationMatrix(-m_origin) * Matrix::OrientationMatrix(forward, right, up);
}
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
{
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
const auto projectionMatrix = Matrix::ProjectionMatrix(m_fieldOfView, m_viewPort.AspectRatio(),
m_nearPlaneDistance, m_farPlaneDistance);
auto projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
if (projected.At(0, 3) <= 0.f)
return std::unexpected("Projection point is out of camera field of view");
projected /= projected.At(0, 3);
projected *= Matrix::ToScreenMatrix(m_viewPort.m_width, m_viewPort.m_height);
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
}
}