mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
//
|
|
// Created by Vlad on 27.08.2024.
|
|
//
|
|
#include "omath/projection/Camera.h"
|
|
|
|
#include <complex>
|
|
|
|
#include "omath/angles.h"
|
|
|
|
|
|
namespace omath::projection
|
|
{
|
|
Camera::Camera(const Vector3 &position, const Vector3 &viewAngles, const Vector3 &viewPort, const float fov, const float near,
|
|
const float far)
|
|
{
|
|
m_origin = position;
|
|
m_viewAngles = viewAngles;
|
|
m_viewPort = viewPort;
|
|
m_fieldOfView = fov;
|
|
m_nearPlaneDistance = near;
|
|
m_farPlaneDistance = far;
|
|
}
|
|
|
|
float & Camera::GetFloat1() {
|
|
static float m_float1 = 1.52550f;
|
|
return m_float1;
|
|
}
|
|
|
|
float & Camera::GetFloat2() {
|
|
static float m_float2 = 1.14500f;
|
|
return m_float2;
|
|
}
|
|
|
|
Matrix Camera::GetViewMatrix() const
|
|
{
|
|
return GetTranslationMatrix() * GetOrientationMatrix();
|
|
}
|
|
|
|
Matrix Camera::GetProjectionMatrix() const
|
|
{
|
|
const float right = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
|
|
const float left = -right;
|
|
|
|
const float verticalFov = angles::DegreesToRadians(m_fieldOfView) * (m_viewPort.y / m_viewPort.x);
|
|
|
|
const float top = std::tan(verticalFov / 2.f);
|
|
const float bottom = -top;
|
|
|
|
const auto far = m_farPlaneDistance;
|
|
const auto near = m_nearPlaneDistance;
|
|
|
|
return Matrix(
|
|
{
|
|
{GetFloat1() * 2.f * near / (right - left), 0.f, (right + left) / (right - left), 0.f},
|
|
{0.f, GetFloat1() * 2.f * near / (top - bottom), (top + bottom) / (top - bottom), 0.f},
|
|
{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
|
|
{0.f, 0.f, 1.f, 0.f},
|
|
});
|
|
}
|
|
|
|
Matrix Camera::GetTranslationMatrix() const
|
|
{
|
|
return Matrix(
|
|
{
|
|
{1.f, 0.f, 0.f, 0.f},
|
|
{0.f, 1.f, 0.f, 0.f},
|
|
{0.f, 0.f, 1.f, 0.f},
|
|
{-m_origin.x, -m_origin.y, -m_origin.z, 1.f},
|
|
});
|
|
}
|
|
|
|
Matrix Camera::GetOrientationMatrix() const
|
|
{
|
|
const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
|
|
const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
|
|
const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
|
|
|
|
|
|
return Matrix(
|
|
{
|
|
{right.x, up.x, forward.x, 0.f},
|
|
{right.y, up.y, forward.y, 0.f},
|
|
{right.z, up.z, forward.z, 0.f},
|
|
{0.f, 0.f, 0.f, 1.f},
|
|
});
|
|
}
|
|
|
|
std::expected<Vector3, std::string_view> Camera::WorldToScreen(const Vector3 &worldPosition) const
|
|
{
|
|
const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
|
|
|
|
const auto viewProjectionMatrix = GetViewMatrix() * GetProjectionMatrix();
|
|
|
|
auto projected = posVecAsMatrix * viewProjectionMatrix;
|
|
|
|
if (projected.At(0, 3) <= 0.f)
|
|
return std::unexpected("Projection point is out of camera field of view");
|
|
|
|
projected /= projected.At(0, 3);
|
|
|
|
projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y);
|
|
|
|
return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
|
|
}
|
|
}
|