Files
omath/include/omath/color.hpp
Orange 20ae2b4dd1 Adds formatters for Angle and Color
Adds formatters for `omath::Angle` and `omath::Color` to allow for easy formatting using `std::format`.

This allows users to easily output Angle and Color values in a human-readable format.
2025-08-26 12:35:40 +03:00

187 lines
5.0 KiB
C++

//
// Created by vlad on 2/4/24.
//
#pragma once
#include "omath/vector3.hpp"
#include "omath/vector4.hpp"
#include <cstdint>
namespace omath
{
struct Hsv
{
float hue{};
float saturation{};
float value{};
};
class Color final : public Vector4<float>
{
public:
constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
{
clamp(0.f, 1.f);
}
constexpr explicit Color() noexcept = default;
[[nodiscard]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{
return Color{Vector4(r, g, b, a) / 255.f};
}
[[nodiscard]]
constexpr static Color from_hsv(float hue, const float saturation, const float value) noexcept
{
float r{}, g{}, b{};
hue = std::clamp(hue, 0.f, 1.f);
const int i = static_cast<int>(hue * 6.f);
const float f = hue * 6.f - static_cast<float>(i);
const float p = value * (1 - saturation);
const float q = value * (1 - f * saturation);
const float t = value * (1 - (1 - f) * saturation);
switch (i % 6)
{
case 0:
r = value, g = t, b = p;
break;
case 1:
r = q, g = value, b = p;
break;
case 2:
r = p, g = value, b = t;
break;
case 3:
r = p, g = q, b = value;
break;
case 4:
r = t, g = p, b = value;
break;
case 5:
r = value, g = p, b = q;
break;
default:
return {0.f, 0.f, 0.f, 0.f};
}
return {r, g, b, 1.f};
}
[[nodiscard]]
constexpr static Color from_hsv(const Hsv& hsv) noexcept
{
return from_hsv(hsv.hue, hsv.saturation, hsv.value);
}
[[nodiscard]]
constexpr Hsv to_hsv() const noexcept
{
Hsv hsv_data;
const float& red = x;
const float& green = y;
const float& blue = z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
const float delta = max - min;
if (delta == 0.f)
hsv_data.hue = 0.f;
else if (max == red)
hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green)
hsv_data.hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
hsv_data.hue = 60.f * (((red - green) / delta) + 4.f);
if (hsv_data.hue < 0.f)
hsv_data.hue += 360.f;
hsv_data.hue /= 360.f;
hsv_data.saturation = max == 0.f ? 0.f : delta / max;
hsv_data.value = max;
return hsv_data;
}
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
{
clamp(0.f, 1.f);
}
constexpr void set_hue(const float hue) noexcept
{
auto hsv = to_hsv();
hsv.hue = hue;
*this = from_hsv(hsv);
}
constexpr void set_saturation(const float saturation) noexcept
{
auto hsv = to_hsv();
hsv.saturation = saturation;
*this = from_hsv(hsv);
}
constexpr void set_value(const float value) noexcept
{
auto hsv = to_hsv();
hsv.value = value;
*this = from_hsv(hsv);
}
[[nodiscard]]
constexpr Color blend(const Color& other, float ratio) const noexcept
{
ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio);
}
[[nodiscard]] static constexpr Color red()
{
return {1.f, 0.f, 0.f, 1.f};
}
[[nodiscard]] static constexpr Color green()
{
return {0.f, 1.f, 0.f, 1.f};
}
[[nodiscard]] static constexpr Color blue()
{
return {0.f, 0.f, 1.f, 1.f};
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
ImColor to_im_color() const noexcept
{
return {to_im_vec4()};
}
#endif
};
} // namespace omath
template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
[[nodiscard]]
static auto format(const omath::Color& col, std::format_context& ctx)
{
return std::format_to(ctx.out(), "[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(col.x * 255.f),
static_cast<int>(col.y * 255.f),
static_cast<int>(col.z * 255.f),
static_cast<int>(col.w * 255.f));
}
};