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Adds Unreal Engine-specific implementations for camera and projectile prediction calculations. This includes: - Defining constants and data types tailored for Unreal Engine's coordinate system and conventions. - Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices. - Providing camera trait for look-at angle calculations and projection matrix generation. - Implements projectile prediction traits and utilities.
4 lines
39 B
C++
4 lines
39 B
C++
//
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// Created by Vlad on 8/25/2025.
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//
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