mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-12 22:53:27 +00:00
* Coverage * added fixes * removed spacing * removed junk * removed print * removed coverage * removed useless stuff * fix --------- Co-authored-by: Saikari <lin@sz.cn.eu.org>
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Tests for PredEngineTrait
|
|
#include <gtest/gtest.h>
|
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
|
#include <omath/projectile_prediction/projectile.hpp>
|
|
#include <omath/projectile_prediction/target.hpp>
|
|
|
|
using namespace omath;
|
|
using namespace omath::source_engine;
|
|
|
|
TEST(PredEngineTrait, PredictProjectilePositionBasic)
|
|
{
|
|
projectile_prediction::Projectile p;
|
|
p.m_origin = {0.f, 0.f, 0.f};
|
|
p.m_launch_speed = 10.f;
|
|
p.m_gravity_scale = 1.f;
|
|
|
|
auto pos = PredEngineTrait::predict_projectile_position(p, /*pitch*/0.f, /*yaw*/0.f, /*time*/1.f, /*gravity*/9.81f);
|
|
// With zero pitch and yaw forward vector is along X; expect x ~10, z reduced by gravity*0.5
|
|
EXPECT_NEAR(pos.x, 10.f, 1e-3f);
|
|
EXPECT_NEAR(pos.z, -9.81f * 0.5f, 1e-3f);
|
|
}
|
|
|
|
TEST(PredEngineTrait, PredictTargetPositionAirborne)
|
|
{
|
|
projectile_prediction::Target t;
|
|
t.m_origin = {0.f,0.f,10.f};
|
|
t.m_velocity = {1.f,0.f,0.f};
|
|
t.m_is_airborne = true;
|
|
|
|
auto pred = PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
|
EXPECT_NEAR(pred.x, 2.f, 1e-6f);
|
|
// z should have been reduced by gravity* t^2
|
|
EXPECT_NEAR(pred.z, 10.f - 9.81f * 4.f * 0.5f, 1e-6f);
|
|
}
|
|
|
|
TEST(PredEngineTrait, CalcVector2dDistance)
|
|
{
|
|
Vector3<float> d{3.f,4.f,0.f};
|
|
EXPECT_NEAR(PredEngineTrait::calc_vector_2d_distance(d), 5.f, 1e-6f);
|
|
}
|
|
|
|
TEST(PredEngineTrait, CalcViewpointFromAngles)
|
|
{
|
|
projectile_prediction::Projectile p;
|
|
p.m_origin = {0.f,0.f,0.f};
|
|
p.m_launch_speed = 10.f;
|
|
|
|
Vector3<float> predicted{10.f, 0.f, 0.f};
|
|
std::optional<float> pitch = 45.f;
|
|
auto vp = PredEngineTrait::calc_viewpoint_from_angles(p, predicted, pitch);
|
|
// For 45 degrees, height = delta2d * tan(45deg) = 10 * 1 = 10
|
|
EXPECT_NEAR(vp.z, 10.f, 1e-6f);
|
|
}
|
|
|
|
TEST(PredEngineTrait, DirectAngles)
|
|
{
|
|
Vector3<float> origin{0.f,0.f,0.f};
|
|
Vector3<float> target{0.f,1.f,1.f};
|
|
// yaw should be 90 degrees (pointing along y)
|
|
EXPECT_NEAR(PredEngineTrait::calc_direct_yaw_angle(origin, target), 90.f, 1e-3f);
|
|
// pitch should be asin(z/distance)
|
|
const float dist = origin.distance_to(target);
|
|
EXPECT_NEAR(PredEngineTrait::calc_direct_pitch_angle(origin, target), angles::radians_to_degrees(std::asin((target.z-origin.z)/dist)), 1e-3f);
|
|
}
|