Files
omath/include/omath/Vector4.h
2024-07-09 19:29:22 +03:00

63 lines
1.5 KiB
C++

//
// Vector4.h
//
#pragma once
#include <omath/Vector3.h>
namespace omath
{
class Vector4 : public Vector3
{
public:
float w = 0.f;
Vector4(const float x = 0.f, const float y = 0.f, const float z = 0.f, const float w = 0.f) : Vector3(x, y, z), w(w) {}
Vector4() = default;
[[nodiscard]]
bool operator==(const Vector4& src) const;
[[nodiscard]]
bool operator!=(const Vector4& src) const;
Vector4& operator+=(const Vector4& v);
Vector4& operator-=(const Vector4& v);
Vector4& operator*=(float scalar);
Vector4& operator*=(const Vector4& v);
Vector4& operator/=(float scalar);
Vector4& operator/=(const Vector4& v);
[[nodiscard]] float Length() const;
[[nodiscard]] float LengthSqr() const;
[[nodiscard]] float Dot(const Vector4& vOther) const;
Vector4& Abs();
Vector4& Clamp(float min, float max);
[[nodiscard]]
Vector4 operator-() const;
[[nodiscard]]
Vector4 operator+(const Vector4& v) const;
[[nodiscard]]
Vector4 operator-(const Vector4& v) const;
[[nodiscard]]
Vector4 operator*(float scalar) const;
[[nodiscard]]
Vector4 operator*(const Vector4& v) const;
[[nodiscard]]
Vector4 operator/(float scalar) const;
[[nodiscard]]
Vector4 operator/(const Vector4& v) const;
[[nodiscard]]
float Sum() const;
};
}