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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
//
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// Created by Orange on 11/13/2024.
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//
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#include "omath/collision/line_tracer.hpp"
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namespace omath::collision
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{
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bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3<float>>& triangle)
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{
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return GetRayHitPoint(ray, triangle) == ray.end;
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}
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Vector3<float> Ray::DirectionVector() const
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{
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return end - start;
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}
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Vector3<float> Ray::DirectionVectorNormalized() const
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{
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return DirectionVector().Normalized();
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}
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Vector3<float> LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3<float>>& triangle)
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{
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constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
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const auto sideA = triangle.SideAVector();
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const auto sideB = triangle.SideBVector();
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const auto rayDir = ray.DirectionVector();
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const auto p = rayDir.Cross(sideB);
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const auto det = sideA.Dot(p);
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if (std::abs(det) < kEpsilon)
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return ray.end;
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const auto invDet = 1.0f / det;
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const auto t = ray.start - triangle.m_vertex2;
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const auto u = t.Dot(p) * invDet;
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if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u - 1) > kEpsilon))
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return ray.end;
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const auto q = t.Cross(sideA);
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const auto v = rayDir.Dot(q) * invDet;
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if ((v < 0 && std::abs(v) > kEpsilon) || (u + v > 1 && std::abs(u + v - 1) > kEpsilon))
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return ray.end;
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const auto tHit = sideB.Dot(q) * invDet;
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if (ray.infinite_length)
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{
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if (tHit <= kEpsilon)
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return ray.end;
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}
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else if (tHit < 0.0f || tHit > 1.0f)
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return ray.end;
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return ray.start + rayDir * tHit;
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}
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} // namespace omath::collision
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