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68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
#include "gtest/gtest.h"
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#include "omath/collision/LineTracer.hpp"
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#include "omath/Triangle3d.hpp"
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#include "omath/Vector3.hpp"
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using namespace omath;
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using namespace omath::collision;
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class LineTracerTest : public ::testing::Test
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{
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protected:
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// Set up common variables for use in each test
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Vector3 vertex1{0.0f, 0.0f, 0.0f};
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Vector3 vertex2{1.0f, 0.0f, 0.0f};
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Vector3 vertex3{0.0f, 1.0f, 0.0f};
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Triangle3d triangle{vertex1, vertex2, vertex3};
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};
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// Test that a ray intersecting the triangle returns false for CanTraceLine
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TEST_F(LineTracerTest, RayIntersectsTriangle)
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{
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constexpr Ray ray{{0.3f, 0.3f, -1.0f}, {0.3f, 0.3f, 1.0f}};
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EXPECT_FALSE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test that a ray parallel to the triangle plane returns true for CanTraceLine
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TEST_F(LineTracerTest, RayParallelToTriangle)
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{
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constexpr Ray ray{{0.3f, 0.3f, 1.0f}, {0.3f, 0.3f, 2.0f}};
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EXPECT_TRUE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test that a ray starting inside the triangle but pointing away returns true
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TEST_F(LineTracerTest, RayStartsInTriangleButDoesNotIntersect)
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{
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constexpr Ray ray{{0.3f, 0.3f, 0.0f}, {0.3f, 0.3f, -1.0f}};
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EXPECT_TRUE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test that a ray not intersecting the triangle plane returns true
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TEST_F(LineTracerTest, RayMissesTriangle)
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{
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constexpr Ray ray{{2.0f, 2.0f, -1.0f}, {2.0f, 2.0f, 1.0f}};
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EXPECT_TRUE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test that a ray lying exactly in the plane of the triangle without intersecting returns true
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TEST_F(LineTracerTest, RayInPlaneNotIntersecting)
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{
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constexpr Ray ray{{-1.0f, -1.0f, 0.0f}, {1.5f, 1.5f, 0.0f}};
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EXPECT_TRUE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test edge case where the ray exactly intersects one of the triangle's vertices, expecting false
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TEST_F(LineTracerTest, RayIntersectsVertex)
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{
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const Ray ray{{-1.0f, -1.0f, -1.0f}, vertex1}; // Intersecting at vertex1
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EXPECT_FALSE(LineTracer::CanTraceLine(ray, triangle));
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}
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// Test edge case where the ray exactly intersects one of the triangle's edges, expecting false
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TEST_F(LineTracerTest, RayIntersectsEdge)
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{
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constexpr Ray ray{{-1.0f, 0.0f, -1.0f}, {0.5f, 0.0f, 0.0f}};
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// Intersecting on the edge between vertex1 and vertex2
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EXPECT_FALSE(LineTracer::CanTraceLine(ray, triangle));
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}
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