Files
omath/source/lua/lua.cpp
orange 943472cf64 migrated to sol2
decomposed method

added vector2, vector4

refactored tests

added opengl engine to lua

added other engines

added source tests

removed tons of lua files
2026-03-08 12:55:35 +03:00

411 lines
18 KiB
C++

//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "lua.hpp"
#include "omath/lua/lua.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/cry_engine/constants.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/frostbite_engine/constants.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/constants.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/engines/unreal_engine/constants.hpp>
#include <omath/linear_algebra/vector2.hpp>
#include <omath/linear_algebra/vector3.hpp>
#include <omath/linear_algebra/vector4.hpp>
#include <omath/projection/camera.hpp>
#include <omath/projection/error_codes.hpp>
#include <sol/sol.hpp>
#include <string_view>
namespace
{
void register_vec2(sol::table& omath_table)
{
using Vec2f = omath::Vector2<float>;
omath_table.new_usertype<Vec2f>(
"Vec2", sol::constructors<Vec2f(), Vec2f(float, float)>(),
"x", &Vec2f::x, "y", &Vec2f::y,
sol::meta_function::addition, sol::resolve<Vec2f(const Vec2f&) const>(&Vec2f::operator+),
sol::meta_function::subtraction, sol::resolve<Vec2f(const Vec2f&) const>(&Vec2f::operator-),
sol::meta_function::unary_minus, sol::resolve<Vec2f() const>(&Vec2f::operator-),
sol::meta_function::equal_to, &Vec2f::operator==,
sol::meta_function::less_than, sol::resolve<bool(const Vec2f&) const>(&Vec2f::operator<),
sol::meta_function::less_than_or_equal_to, sol::resolve<bool(const Vec2f&) const>(&Vec2f::operator<=),
sol::meta_function::to_string,
[](const Vec2f& v) { return std::format("Vec2({}, {})", v.x, v.y); },
sol::meta_function::multiplication,
sol::overload(sol::resolve<Vec2f(const float&) const>(&Vec2f::operator*),
[](const float s, const Vec2f& v) { return v * s; }),
sol::meta_function::division,
sol::resolve<Vec2f(const float&) const>(&Vec2f::operator/),
"length", &Vec2f::length,
"length_sqr", &Vec2f::length_sqr,
"normalized", &Vec2f::normalized,
"dot", &Vec2f::dot,
"distance_to", &Vec2f::distance_to,
"distance_to_sqr", &Vec2f::distance_to_sqr,
"sum", &Vec2f::sum,
"abs",
[](const Vec2f& v)
{
Vec2f copy = v;
copy.abs();
return copy;
});
}
void register_vec4(sol::table& omath_table)
{
using Vec4f = omath::Vector4<float>;
omath_table.new_usertype<Vec4f>(
"Vec4", sol::constructors<Vec4f(), Vec4f(float, float, float, float)>(),
"x", &Vec4f::x, "y", &Vec4f::y, "z", &Vec4f::z, "w", &Vec4f::w,
sol::meta_function::addition, sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator+),
sol::meta_function::subtraction, sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator-),
sol::meta_function::unary_minus, sol::resolve<Vec4f() const>(&Vec4f::operator-),
sol::meta_function::equal_to, &Vec4f::operator==,
sol::meta_function::less_than, sol::resolve<bool(const Vec4f&) const>(&Vec4f::operator<),
sol::meta_function::less_than_or_equal_to, sol::resolve<bool(const Vec4f&) const>(&Vec4f::operator<=),
sol::meta_function::to_string,
[](const Vec4f& v) { return std::format("Vec4({}, {}, {}, {})", v.x, v.y, v.z, v.w); },
sol::meta_function::multiplication,
sol::overload(sol::resolve<Vec4f(const float&) const>(&Vec4f::operator*),
sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator*),
[](const float s, const Vec4f& v) { return v * s; }),
sol::meta_function::division,
sol::overload(sol::resolve<Vec4f(const float&) const>(&Vec4f::operator/),
sol::resolve<Vec4f(const Vec4f&) const>(&Vec4f::operator/)),
"length", &Vec4f::length,
"length_sqr", &Vec4f::length_sqr,
"dot", &Vec4f::dot,
"sum", &Vec4f::sum,
"abs",
[](const Vec4f& v)
{
Vec4f copy = v;
copy.abs();
return copy;
},
"clamp",
[](Vec4f& v, float mn, float mx)
{
v.clamp(mn, mx);
return v;
});
}
void register_vec3(sol::table& omath_table)
{
using Vec3f = omath::Vector3<float>;
omath_table.new_usertype<Vec3f>(
"Vec3", sol::constructors<Vec3f(), Vec3f(float, float, float)>(),
"x", &Vec3f::x, "y", &Vec3f::y, "z", &Vec3f::z,
sol::meta_function::addition, sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator+),
sol::meta_function::subtraction, sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator-),
sol::meta_function::unary_minus, sol::resolve<Vec3f() const>(&Vec3f::operator-),
sol::meta_function::equal_to, &Vec3f::operator==, sol::meta_function::less_than,
sol::resolve<bool(const Vec3f&) const>(&Vec3f::operator<), sol::meta_function::less_than_or_equal_to,
sol::resolve<bool(const Vec3f&) const>(&Vec3f::operator<=), sol::meta_function::to_string,
[](const Vec3f& v) { return std::format("Vec3({}, {}, {})", v.x, v.y, v.z); },
sol::meta_function::multiplication,
sol::overload(sol::resolve<Vec3f(const float&) const>(&Vec3f::operator*),
sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator*),
[](const float s, const Vec3f& v) { return v * s; }),
sol::meta_function::division,
sol::overload(sol::resolve<Vec3f(const float&) const>(&Vec3f::operator/),
sol::resolve<Vec3f(const Vec3f&) const>(&Vec3f::operator/)),
"length", &Vec3f::length, "length_2d", &Vec3f::length_2d, "length_sqr", &Vec3f::length_sqr,
"normalized", &Vec3f::normalized, "dot", &Vec3f::dot, "cross", &Vec3f::cross, "distance_to",
&Vec3f::distance_to, "distance_to_sqr", &Vec3f::distance_to_sqr, "sum",
sol::resolve<float() const>(&Vec3f::sum), "sum_2d", &Vec3f::sum_2d, "point_to_same_direction",
&Vec3f::point_to_same_direction, "as_array", &Vec3f::as_array,
"abs",
[](const Vec3f& v)
{
Vec3f copy = v;
copy.abs();
return copy;
},
"angle_between",
[](const Vec3f& self,
const Vec3f& other) -> std::tuple<sol::optional<float>, sol::optional<std::string>>
{
auto result = self.angle_between(other);
if (result)
return std::make_tuple(sol::optional<float>(result->as_degrees()),
sol::optional<std::string>(sol::nullopt));
return std::make_tuple(sol::optional<float>(sol::nullopt),
sol::optional<std::string>("impossible angle (zero-length vector)"));
},
"is_perpendicular",
[](const Vec3f& self, const Vec3f& other, sol::optional<float> eps)
{ return self.is_perpendicular(other, eps.value_or(0.0001f)); },
"as_table",
[](const Vec3f& v, sol::this_state s) -> sol::table
{
sol::state_view lua(s);
sol::table t = lua.create_table();
t["x"] = v.x;
t["y"] = v.y;
t["z"] = v.z;
return t;
});
}
static std::string projection_error_to_string(omath::projection::Error e)
{
switch (e)
{
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
}
return "unknown error";
}
template<class AngleType>
void register_angle(sol::table& table, const char* name)
{
table.new_usertype<AngleType>(
name, sol::no_constructor,
"from_degrees", &AngleType::from_degrees,
"from_radians", &AngleType::from_radians,
"as_degrees", &AngleType::as_degrees,
"as_radians", &AngleType::as_radians,
"sin", &AngleType::sin,
"cos", &AngleType::cos,
"tan", &AngleType::tan,
"cot", &AngleType::cot,
sol::meta_function::addition,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); },
sol::meta_function::subtraction,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); },
sol::meta_function::unary_minus,
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
sol::meta_function::equal_to,
[](const AngleType& a, const AngleType& b) { return a == b; },
sol::meta_function::to_string,
[](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
}
// ---- Canonical shared C++ type aliases ----------------------------------
// Each unique template instantiation must be registered exactly once.
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
// Register every shared C++ type exactly once under omath._types
void register_shared_types(sol::table& omath_table)
{
auto t = omath_table["_types"].get_or_create<sol::table>();
register_angle<PitchAngle90>(t, "PitchAngle90");
register_angle<PitchAngle89>(t, "PitchAngle89");
register_angle<SharedYawRoll>(t, "YawRoll");
register_angle<SharedFoV>(t, "FieldOfView");
t.new_usertype<omath::projection::ViewPort>(
"ViewPort",
sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }),
"width", &omath::projection::ViewPort::m_width,
"height", &omath::projection::ViewPort::m_height,
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
t.new_usertype<ViewAngles90>(
"ViewAngles90",
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r)
{ return ViewAngles90{p, y, r}; }),
"pitch", &ViewAngles90::pitch,
"yaw", &ViewAngles90::yaw,
"roll", &ViewAngles90::roll);
t.new_usertype<ViewAngles89>(
"ViewAngles89",
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r)
{ return ViewAngles89{p, y, r}; }),
"pitch", &ViewAngles89::pitch,
"yaw", &ViewAngles89::yaw,
"roll", &ViewAngles89::roll);
}
// Set aliases in an engine subtable pointing to the already-registered shared types
template<class PitchAngleType, class ViewAnglesType>
void set_engine_aliases(sol::table& engine_table, sol::table& types)
{
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
engine_table["PitchAngle"] = types["PitchAngle90"];
else
engine_table["PitchAngle"] = types["PitchAngle89"];
engine_table["YawAngle"] = types["YawRoll"];
engine_table["RollAngle"] = types["YawRoll"];
engine_table["FieldOfView"] = types["FieldOfView"];
engine_table["ViewPort"] = types["ViewPort"];
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
engine_table["ViewAngles"] = types["ViewAngles90"];
else
engine_table["ViewAngles"] = types["ViewAngles89"];
}
// Register an engine: alias shared types, register unique Camera
template<class EngineTraits>
void register_engine(sol::table& omath_table, const char* subtable_name)
{
using PitchAngle = typename EngineTraits::PitchAngle;
using ViewAngles = typename EngineTraits::ViewAngles;
using Camera = typename EngineTraits::Camera;
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
auto types = omath_table["_types"].get<sol::table>();
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
engine_table.new_usertype<Camera>(
"Camera",
sol::constructors<Camera(const omath::Vector3<float>&, const ViewAngles&,
const omath::projection::ViewPort&,
const omath::projection::FieldOfView&, float, float)>(),
"look_at", &Camera::look_at,
"get_forward", &Camera::get_forward,
"get_right", &Camera::get_right,
"get_up", &Camera::get_up,
"get_origin", &Camera::get_origin,
"get_view_angles", &Camera::get_view_angles,
"get_near_plane", &Camera::get_near_plane,
"get_far_plane", &Camera::get_far_plane,
"get_field_of_view", &Camera::get_field_of_view,
"set_origin", &Camera::set_origin,
"set_view_angles", &Camera::set_view_angles,
"set_view_port", &Camera::set_view_port,
"set_field_of_view", &Camera::set_field_of_view,
"set_near_plane", &Camera::set_near_plane,
"set_far_plane", &Camera::set_far_plane,
"world_to_screen",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.world_to_screen(pos);
if (result) return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
},
"screen_to_world",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.screen_to_world(pos);
if (result) return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
});
}
// ---- Engine trait structs -----------------------------------------------
struct OpenGLEngineTraits
{
using PitchAngle = omath::opengl_engine::PitchAngle;
using ViewAngles = omath::opengl_engine::ViewAngles;
using Camera = omath::opengl_engine::Camera;
};
struct FrostbiteEngineTraits
{
using PitchAngle = omath::frostbite_engine::PitchAngle;
using ViewAngles = omath::frostbite_engine::ViewAngles;
using Camera = omath::frostbite_engine::Camera;
};
struct IWEngineTraits
{
using PitchAngle = omath::iw_engine::PitchAngle;
using ViewAngles = omath::iw_engine::ViewAngles;
using Camera = omath::iw_engine::Camera;
};
struct SourceEngineTraits
{
using PitchAngle = omath::source_engine::PitchAngle;
using ViewAngles = omath::source_engine::ViewAngles;
using Camera = omath::source_engine::Camera;
};
struct UnityEngineTraits
{
using PitchAngle = omath::unity_engine::PitchAngle;
using ViewAngles = omath::unity_engine::ViewAngles;
using Camera = omath::unity_engine::Camera;
};
struct UnrealEngineTraits
{
using PitchAngle = omath::unreal_engine::PitchAngle;
using ViewAngles = omath::unreal_engine::ViewAngles;
using Camera = omath::unreal_engine::Camera;
};
struct CryEngineTraits
{
using PitchAngle = omath::cry_engine::PitchAngle;
using ViewAngles = omath::cry_engine::ViewAngles;
using Camera = omath::cry_engine::Camera;
};
} // namespace
namespace omath::lua
{
void register_lib(lua_State* lua_state)
{
sol::state_view lua(lua_state);
auto omath_table = lua["omath"].get_or_create<sol::table>();
register_vec2(omath_table);
register_vec3(omath_table);
register_vec4(omath_table);
register_shared_types(omath_table);
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
register_engine<IWEngineTraits>(omath_table, "iw");
register_engine<SourceEngineTraits>(omath_table, "source");
register_engine<UnityEngineTraits>(omath_table, "unity");
register_engine<UnrealEngineTraits>(omath_table, "unreal");
register_engine<CryEngineTraits>(omath_table, "cry");
}
} // namespace omath::lua
#endif