mirror of
https://github.com/orange-cpp/omath.git
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decomposed method added vector2, vector4 refactored tests added opengl engine to lua added other engines added source tests removed tons of lua files
32 lines
942 B
Lua
32 lines
942 B
Lua
local a = omath.Vec4.new(1, 2, 3, 4)
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local b = omath.Vec4.new(10, 20, 30, 40)
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-- Operators
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local c = a + b
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local d = a - b
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local e = a * 2.0
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local f = -a
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print("a + b = " .. tostring(c))
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print("a - b = " .. tostring(d))
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print("a * 2 = " .. tostring(e))
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print("-a = " .. tostring(f))
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print("a == Vec4(1,2,3,4): " .. tostring(a == omath.Vec4.new(1, 2, 3, 4)))
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print("a < b: " .. tostring(a < b))
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-- Field access + mutation
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print("c.x=" .. c.x .. " c.y=" .. c.y .. " c.z=" .. c.z .. " c.w=" .. c.w)
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c.w = 99
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print("c.w after mutation = " .. c.w)
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-- Methods
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print("a:length() = " .. a:length())
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print("a:length_sqr() = " .. a:length_sqr())
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print("a:dot(b) = " .. a:dot(b))
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print("a:sum() = " .. a:sum())
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print("a:abs() = " .. tostring(a:abs()))
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-- clamp
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local clamped = omath.Vec4.new(5, -3, 10, 1)
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clamped:clamp(0, 7)
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print("clamp([5,-3,10,1], 0, 7).x=" .. clamped.x .. " .y=" .. clamped.y .. " .z=" .. clamped.z)
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