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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
//
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// Created by Orange on 11/23/2024.
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//
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/Matrix.hpp>
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#include <print>
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// #include <glm/glm.hpp>
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// #include "glm/ext/matrix_clip_space.hpp"
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// #include "glm/ext/matrix_transform.hpp"
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TEST(UnitTestOpenGL, Projection)
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{
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/*const auto proj_glm = glm::perspective(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
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// const auto proj_glm2 = glm::perspectiveLH_NO(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
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// const auto proj_omath = omath::Mat<4, 4, float, omath::MatStoreType::COLUMN_MAJOR>((const float*)&proj_glm);
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// EXPECT_EQ(omath::opengl::PerspectiveProjectionMatrix(90, 16.f / 9.f, 0.1f, 1000.f), proj_omath);
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glm::vec4 ndc_glm2 = proj_glm * glm::vec4(300.f, 0.f, -1000.f, 1.f);
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ndc_glm2 /= ndc_glm2.w;
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const omath::Mat<4, 1, float, omath::MatStoreType::COLUMN_MAJOR> cords_omath =
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{
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{0},
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{0},
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{-0.2f},
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{1}
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};
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//auto ndc_omath = proj_omath * cords_omath;
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// ndc_omath /= ndc_omath.At(3, 0);
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*/
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} |