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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
//
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// Created by Orange on 11/23/2024.
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//
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#pragma once
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#include "omath/Vector3.hpp"
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#include "omath/Mat.hpp"
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#include "omath/Angle.hpp"
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namespace omath::opengl
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{
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constexpr Vector3 kAbsUp = {0, 1, 0};
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constexpr Vector3 kAbsRight = {1, 0, 0};
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constexpr Vector3 kAbsForward = {0, 0, -1};
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template<class Type = float>
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requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
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[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> ViewMatrix(const Vector3& forward,
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const Vector3& right,
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const Vector3& up,
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const Vector3& cam_origin)
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{
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return
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{
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{right.x, up.x, -forward.x, 0},
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{right.y, up.y, -forward.y, 0},
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{right.z, up.z, -forward.z, 0},
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{-cam_origin.x, -cam_origin.y, -cam_origin.z, 1},
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};
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}
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template<class Type>
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requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
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[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> PerspectiveProjectionMatrix(
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const float fieldOfView, const Type& aspectRatio, const Type& near, const Type& far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2);
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return
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{
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{static_cast<Type>(1) / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, static_cast<Type>(1) / (fovHalfTan), 0, 0},
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{0, 0, -(far + near) / (far - near), -(static_cast<Type>(2) * far * near) / (far - near)},
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{0, 0, -1, 0},
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};
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}
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}
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