Files
omath/include/omath/engines/opengl.hpp

48 lines
1.8 KiB
C++

//
// Created by Orange on 11/23/2024.
//
#pragma once
#include "omath/Vector3.hpp"
#include "omath/Mat.hpp"
#include "omath/Angle.hpp"
namespace omath::opengl
{
constexpr Vector3 kAbsUp = {0, 1, 0};
constexpr Vector3 kAbsRight = {1, 0, 0};
constexpr Vector3 kAbsForward = {0, 0, -1};
template<class Type = float>
requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> ViewMatrix(const Vector3& forward,
const Vector3& right,
const Vector3& up,
const Vector3& cam_origin)
{
return
{
{right.x, up.x, -forward.x, 0},
{right.y, up.y, -forward.y, 0},
{right.z, up.z, -forward.z, 0},
{-cam_origin.x, -cam_origin.y, -cam_origin.z, 1},
};
}
template<class Type>
requires std::is_floating_point_v<Type> || std::is_integral_v<Type>
[[nodiscard]] Mat<4, 4, Type, MatStoreType::COLUMN_MAJOR> PerspectiveProjectionMatrix(
const float fieldOfView, const Type& aspectRatio, const Type& near, const Type& far)
{
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2);
return
{
{static_cast<Type>(1) / (aspectRatio * fovHalfTan), 0, 0, 0},
{0, static_cast<Type>(1) / (fovHalfTan), 0, 0},
{0, 0, -(far + near) / (far - near), -(static_cast<Type>(2) * far * near) / (far - near)},
{0, 0, -1, 0},
};
}
}