Files
omath/tests/engines/unit_test_open_gl.cpp
2025-05-03 20:31:59 +03:00

105 lines
3.4 KiB
C++

//
// Created by Orange on 11/23/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
TEST(UnitTestOpenGL, ForwardVector)
{
const auto forward = omath::opengl_engine::forward_vector({});
EXPECT_EQ(forward, omath::opengl_engine::k_abs_forward);
}
TEST(UnitTestOpenGL, RightVector)
{
const auto right = omath::opengl_engine::right_vector({});
EXPECT_EQ(right, omath::opengl_engine::k_abs_right);
}
TEST(UnitTestOpenGL, UpVector)
{
const auto up = omath::opengl_engine::up_vector({});
EXPECT_EQ(up, omath::opengl_engine::k_abs_up);
}
TEST(UnitTestOpenGL, ForwardVectorRotationYaw)
{
omath::opengl_engine::ViewAngles angles;
angles.yaw = omath::opengl_engine::YawAngle::from_degrees(90.f);
const auto forward = omath::opengl_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::opengl_engine::k_abs_right.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::opengl_engine::k_abs_right.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
}
TEST(UnitTestOpenGL, ForwardVectorRotationPitch)
{
omath::opengl_engine::ViewAngles angles;
angles.pitch = omath::opengl_engine::PitchAngle::from_degrees(-90.f);
const auto forward = omath::opengl_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::opengl_engine::k_abs_up.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::opengl_engine::k_abs_up.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_up.z, 0.00001f);
}
TEST(UnitTestOpenGL, ForwardVectorRotationRoll)
{
omath::opengl_engine::ViewAngles angles;
angles.roll = omath::opengl_engine::RollAngle::from_degrees(-90.f);
const auto forward = omath::opengl_engine::up_vector(angles);
EXPECT_NEAR(forward.x, omath::opengl_engine::k_abs_right.x, 0.00001f);
EXPECT_NEAR(forward.y, omath::opengl_engine::k_abs_right.y, 0.00001f);
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
}
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
{
const auto projected = cam.world_to_screen({0, 0, distance});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}
TEST(UnitTestOpenGL, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
{
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}