Files
omath/include/omath/vector4.hpp
2025-03-21 04:40:59 +03:00

174 lines
4.1 KiB
C++

//
// Vector4.h
//
#pragma once
#include <algorithm>
#include <omath/vector3.hpp>
namespace omath
{
template <class Type>
class Vector4 : public Vector3<Type>
{
public:
Type w;
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w) : Vector3<Type>(x, y, z), w(w) {}
constexpr Vector4() : Vector3<Type>(), w(0) {};
[[nodiscard]]
constexpr bool operator==(const Vector4& src) const
{
return Vector3<Type>::operator==(src) && w == src.w;
}
[[nodiscard]]
constexpr bool operator!=(const Vector4& src) const
{
return !(*this == src);
}
constexpr Vector4& operator+=(const Vector4& v)
{
Vector3<Type>::operator+=(v);
w += v.w;
return *this;
}
constexpr Vector4& operator-=(const Vector4& v)
{
Vector3<Type>::operator-=(v);
w -= v.w;
return *this;
}
constexpr Vector4& operator*=(const float scalar)
{
Vector3<Type>::operator*=(scalar);
w *= scalar;
return *this;
}
constexpr Vector4& operator*=(const Vector4& v)
{
Vector3<Type>::operator*=(v);
w *= v.w;
return *this;
}
constexpr Vector4& operator/=(const float scalar)
{
Vector3<Type>::operator/=(scalar);
w /= scalar;
return *this;
}
constexpr Vector4& operator/=(const Vector4& v)
{
Vector3<Type>::operator/=(v);
w /= v.w;
return *this;
}
[[nodiscard]] constexpr Type LengthSqr() const
{
return Vector3<Type>::LengthSqr() + w * w;
}
[[nodiscard]] constexpr Type Dot(const Vector4& vOther) const
{
return Vector3<Type>::Dot(vOther) + w * vOther.w;
}
[[nodiscard]] Vector3<Type> Length() const
{
return std::sqrt(LengthSqr());
}
constexpr Vector4& Abs()
{
Vector3<Type>::Abs();
w = w < 0.f ? -w : w;
return *this;
}
constexpr Vector4& Clamp(const Type& min, const Type& max)
{
this->x = std::clamp(this->x, min, max);
this->y = std::clamp(this->y, min, max);
this->z = std::clamp(this->z, min, max);
return *this;
}
[[nodiscard]]
constexpr Vector4 operator-() const
{
return {-this->x, -this->y, -this->z, -w};
}
[[nodiscard]]
constexpr Vector4 operator+(const Vector4& v) const
{
return {this->x + v.x, this->y + v.y, this->z + v.z, w + v.w};
}
[[nodiscard]]
constexpr Vector4 operator-(const Vector4& v) const
{
return {this->x - v.x, this->y - v.y, this->z - v.z, w - v.w};
}
[[nodiscard]]
constexpr Vector4 operator*(const Type& scalar) const
{
return {this->x * scalar, this->y * scalar, this->z * scalar, w * scalar};
}
[[nodiscard]]
constexpr Vector4 operator*(const Vector4& v) const
{
return {this->x * v.x, this->y * v.y, this->z * v.z, w * v.w};
}
[[nodiscard]]
constexpr Vector4 operator/(const Type& scalar) const
{
return {this->x / scalar, this->y / scalar, this->z / scalar, w / scalar};
}
[[nodiscard]]
constexpr Vector4 operator/(const Vector4& v) const
{
return {this->x / v.x, this->y / v.y, this->z / v.z, w / v.w};
}
[[nodiscard]]
constexpr Type Sum() const
{
return Vector3<Type>::Sum() + w;
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
ImVec4 ToImVec4() const
{
return
{
static_cast<float>(this->x),
static_cast<float>(this->y),
static_cast<float>(this->z),
static_cast<float>(w),
};
}
#endif
};
}