Files
omath/examples/example_hud/gui/main_window.cpp
2026-03-15 04:59:47 +03:00

233 lines
11 KiB
C++

//
// Created by Orange on 11/11/2024.
//
#include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <omath/hud/entity_overlay.hpp>
namespace imgui_desktop::gui
{
bool MainWindow::m_canMoveWindow = false;
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
{
if (!glfwInit())
std::exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
glfwMakeContextCurrent(m_window);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
ImGui::GetStyle().AntiAliasedLines = false;
ImGui::GetStyle().AntiAliasedFill = false;
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void MainWindow::Run()
{
// Entity position
float entity_x = 550.f, entity_top_y = 150.f, entity_bottom_y = 450.f;
float box_ratio = 4.f;
// Box
omath::Color box_color = {1.f, 1.f, 1.f, 1.f};
omath::Color box_fill = {0.f, 0.f, 0.f, 0.f};
float box_thickness = 1.f;
float corner_ratio = 0.2f;
bool show_box = true, show_cornered_box = true;
// Bars
omath::Color bar_color = {0.f, 1.f, 0.f, 1.f};
omath::Color bar_bg_color = {0.f, 0.f, 0.f, 0.5f};
omath::Color bar_outline_color = {0.f, 0.f, 0.f, 1.f};
float bar_width = 4.f, bar_value = 0.75f, bar_offset = 5.f;
bool show_right_bar = true, show_left_bar = true;
bool show_top_bar = true, show_bottom_bar = true;
// Labels
float label_offset = 3.f;
bool outlined = true;
bool show_right_labels = true, show_left_labels = true;
bool show_top_labels = true, show_bottom_labels = true;
bool show_centered_top = true, show_centered_bottom = true;
// Dashed box
omath::Color dash_color = omath::Color::from_rgba(255, 200, 0, 255);
float dash_len = 8.f, dash_gap = 5.f, dash_thickness = 1.f;
bool show_dashed_box = false;
// Skeleton
omath::Color skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float skel_thickness = 1.f;
bool show_skeleton = false;
// Snap line
omath::Color snap_color = omath::Color::from_rgba(255, 50, 50, 255);
float snap_width = 1.5f;
bool show_snap = true;
while (!glfwWindowShouldClose(m_window) && m_opened)
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
const auto* viewport = ImGui::GetMainViewport();
ImGui::GetBackgroundDrawList()->AddRectFilled({}, viewport->Size, ImColor(30, 30, 30, 220));
// ── Side panel ──────────────────────────────────────────────
constexpr float panel_w = 280.f;
ImGui::SetNextWindowPos({0.f, 0.f});
ImGui::SetNextWindowSize({panel_w, viewport->Size.y});
ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f);
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SliderFloat("X##ent", &entity_x, 100.f, viewport->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &entity_top_y, 20.f, entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &entity_bottom_y, entity_top_y + 20.f, viewport->Size.y - 20.f);
ImGui::SliderFloat("Aspect ratio", &box_ratio, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Show box", &show_box);
ImGui::Checkbox("Show cornered box", &show_cornered_box);
ImGui::Checkbox("Show dashed box", &show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &corner_ratio, 0.05f, 0.5f);
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &dash_len, 2.f, 30.f);
ImGui::SliderFloat("Dash gap", &dash_gap, 1.f, 20.f);
ImGui::SliderFloat("Dash thickness", &dash_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&bar_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&bar_outline_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##bar", &bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &bar_offset, 1.f, 20.f);
ImGui::Checkbox("Right bar", &show_right_bar); ImGui::SameLine();
ImGui::Checkbox("Left bar", &show_left_bar);
ImGui::Checkbox("Top bar", &show_top_bar); ImGui::SameLine();
ImGui::Checkbox("Bottom bar", &show_bottom_bar);
}
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Outlined", &outlined);
ImGui::SliderFloat("Offset##lbl", &label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &show_right_labels); ImGui::SameLine();
ImGui::Checkbox("Left##lbl", &show_left_labels);
ImGui::Checkbox("Top##lbl", &show_top_labels); ImGui::SameLine();
ImGui::Checkbox("Bottom##lbl", &show_bottom_labels);
ImGui::Checkbox("Centered top##lbl", &show_centered_top); ImGui::SameLine();
ImGui::Checkbox("Centered bot##lbl", &show_centered_bottom);
}
if (ImGui::CollapsingHeader("Skeleton"))
{
ImGui::Checkbox("Show##skel", &show_skeleton);
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&skel_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness##skel", &skel_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Snap Line"))
{
ImGui::Checkbox("Show##snap", &show_snap);
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&snap_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##snap", &snap_width, 0.5f, 5.f);
}
ImGui::PopItemWidth();
ImGui::End();
// ── Entity overlay ───────────────────────────────────────────
omath::hud::EntityOverlay ent(
{entity_x, entity_top_y}, {entity_x, entity_bottom_y},
std::make_shared<omath::hud::ImguiHudRenderer>());
if (show_box)
ent.add_2d_box(box_color, box_fill, box_thickness);
if (show_cornered_box)
ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), box_fill, corner_ratio, box_thickness);
if (show_dashed_box)
ent.add_dashed_box(dash_color, dash_len, dash_gap, dash_thickness);
if (show_right_bar)
ent.add_right_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
if (show_left_bar)
ent.add_left_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
if (show_top_bar)
ent.add_top_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
if (show_bottom_bar)
ent.add_bottom_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
if (show_right_labels)
{
ent.add_right_label({0.f, 1.f, 0.f, 1.f}, label_offset, outlined, "Health: {}/100", 100);
ent.add_right_label({1.f, 0.f, 0.f, 1.f}, label_offset, outlined, "Shield: {}/125", 125);
ent.add_right_label({1.f, 0.f, 1.f, 1.f}, label_offset, outlined, "*LOCKED*");
}
if (show_left_labels)
{
ent.add_left_label(omath::Color::from_rgba(255, 128, 0, 255), label_offset, outlined, "Armor: 75");
ent.add_left_label(omath::Color::from_rgba(0, 200, 255, 255), label_offset, outlined, "Level: 42");
}
if (show_top_labels)
{
ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), label_offset, outlined, "*SCOPED*");
ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), label_offset, outlined, "*BLEEDING*");
}
if (show_centered_top)
ent.add_centered_top_label(omath::Color::from_rgba(0, 255, 255, 255), label_offset, outlined, "*VISIBLE*");
if (show_centered_bottom)
ent.add_centered_bottom_label(omath::Color::from_rgba(255, 255, 255, 255), label_offset, outlined, "PlayerName");
if (show_bottom_labels)
ent.add_bottom_label(omath::Color::from_rgba(200, 200, 0, 255), label_offset, outlined, "42m");
if (show_skeleton)
ent.add_skeleton(skel_color, skel_thickness);
if (show_snap)
ent.add_snap_line({viewport->Size.x / 2.f, viewport->Size.y}, snap_color, snap_width);
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(m_window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_window);
}
glfwDestroyWindow(m_window);
}
} // namespace imgui_desktop::gui