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175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
//
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// Vector4.h
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//
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#pragma once
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#include <algorithm>
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#include <omath/vector3.hpp>
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namespace omath
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{
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template<class Type>
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requires std::is_arithmetic_v<Type>
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class Vector4 : public Vector3<Type>
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{
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public:
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Type w;
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constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
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{
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}
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constexpr Vector4() noexcept : Vector3<Type>(), w(0) {};
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[[nodiscard]]
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constexpr bool operator==(const Vector4& other) const noexcept
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{
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return Vector3<Type>::operator==(other) && w == other.w;
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}
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[[nodiscard]]
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constexpr bool operator!=(const Vector4& other) const noexcept
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{
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return !(*this == other);
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}
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constexpr Vector4& operator+=(const Vector4& other) noexcept
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{
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Vector3<Type>::operator+=(other);
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w += other.w;
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return *this;
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}
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constexpr Vector4& operator-=(const Vector4& other) noexcept
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{
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Vector3<Type>::operator-=(other);
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w -= other.w;
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return *this;
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}
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constexpr Vector4& operator*=(const Type& value) noexcept
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{
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Vector3<Type>::operator*=(value);
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w *= value;
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return *this;
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}
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constexpr Vector4& operator*=(const Vector4& other) noexcept
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{
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Vector3<Type>::operator*=(other);
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w *= other.w;
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return *this;
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}
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constexpr Vector4& operator/=(const Type& value) noexcept
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{
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Vector3<Type>::operator/=(value);
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w /= value;
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return *this;
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}
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constexpr Vector4& operator/=(const Vector4& other) noexcept
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{
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Vector3<Type>::operator/=(other);
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w /= other.w;
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return *this;
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}
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[[nodiscard]] constexpr Type length_sqr() const noexcept
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{
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return Vector3<Type>::length_sqr() + w * w;
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}
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[[nodiscard]] constexpr Type dot(const Vector4& other) const noexcept
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{
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return Vector3<Type>::dot(other) + w * other.w;
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}
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[[nodiscard]] Vector3<Type> length() const noexcept
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{
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return std::sqrt(length_sqr());
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}
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constexpr Vector4& abs() noexcept
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{
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Vector3<Type>::abs();
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w = w < 0.f ? -w : w;
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return *this;
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}
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constexpr Vector4& clamp(const Type& min, const Type& max) noexcept
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{
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this->x = std::clamp(this->x, min, max);
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this->y = std::clamp(this->y, min, max);
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this->z = std::clamp(this->z, min, max);
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return *this;
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}
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[[nodiscard]]
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constexpr Vector4 operator-() const noexcept
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{
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return {-this->x, -this->y, -this->z, -w};
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}
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[[nodiscard]]
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constexpr Vector4 operator+(const Vector4& other) const noexcept
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{
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return {this->x + other.x, this->y + other.y, this->z + other.z, w + other.w};
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}
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[[nodiscard]]
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constexpr Vector4 operator-(const Vector4& other) const noexcept
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{
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return {this->x - other.x, this->y - other.y, this->z - other.z, w - other.w};
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}
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[[nodiscard]]
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constexpr Vector4 operator*(const Type& value) const noexcept
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{
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return {this->x * value, this->y * value, this->z * value, w * value};
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}
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[[nodiscard]]
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constexpr Vector4 operator*(const Vector4& other) const noexcept
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{
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return {this->x * other.x, this->y * other.y, this->z * other.z, w * other.w};
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}
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[[nodiscard]]
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constexpr Vector4 operator/(const Type& value) const noexcept
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{
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return {this->x / value, this->y / value, this->z / value, w / value};
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}
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[[nodiscard]]
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constexpr Vector4 operator/(const Vector4& other) const noexcept
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{
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return {this->x / other.x, this->y / other.y, this->z / other.z, w / other.w};
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}
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[[nodiscard]]
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constexpr Type sum() const noexcept
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{
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return Vector3<Type>::sum() + w;
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}
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#ifdef OMATH_IMGUI_INTEGRATION
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[[nodiscard]]
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ImVec4 to_im_vec4() const noexcept
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{
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return {
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static_cast<float>(this->x),
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static_cast<float>(this->y),
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static_cast<float>(this->z),
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static_cast<float>(w),
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};
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}
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#endif
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};
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} // namespace omath
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