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169 lines
9.0 KiB
C++
169 lines
9.0 KiB
C++
//
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// Created by orange on 13.03.2026.
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//
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#pragma once
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#include "canvas_box.hpp"
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#include "entity_overlay_widgets.hpp"
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#include "hud_renderer_interface.hpp"
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#include "omath/linear_algebra/vector2.hpp"
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#include "omath/utility/color.hpp"
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#include <memory>
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#include <string_view>
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namespace omath::hud
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{
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class EntityOverlay final
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{
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public:
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EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
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const std::shared_ptr<HudRendererInterface>& renderer);
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// ── Boxes ────────────────────────────────────────────────────────
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EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
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float thickness = 1.f);
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EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
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float corner_ratio_len = 0.2f, float thickness = 1.f);
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EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
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float thickness = 1.f);
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// ── Bars ─────────────────────────────────────────────────────────
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EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
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float ratio, float offset = 5.f);
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EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
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float ratio, float offset = 5.f);
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EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
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float ratio, float offset = 5.f);
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EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float offset = 5.f);
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EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float dash_len, float gap_len,
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float offset = 5.f);
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EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
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EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
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EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float dash_len, float gap_len,
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float offset = 5.f);
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// ── Labels ───────────────────────────────────────────────────────
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EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
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EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
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EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
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EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
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EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
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const std::string_view& text);
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EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
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const std::string_view& text);
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template<typename... Args>
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EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, std::format_string<Args...> fmt,
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Args&&... args)
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{
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return add_right_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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template<typename... Args>
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EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, std::format_string<Args...> fmt,
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Args&&... args)
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{
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return add_left_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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template<typename... Args>
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EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::format_string<Args...> fmt,
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Args&&... args)
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{
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return add_top_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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template<typename... Args>
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EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined,
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std::format_string<Args...> fmt, Args&&... args)
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{
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return add_bottom_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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template<typename... Args>
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EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
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std::format_string<Args...> fmt, Args&&... args)
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{
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return add_centered_top_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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template<typename... Args>
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EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
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std::format_string<Args...> fmt, Args&&... args)
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{
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return add_centered_bottom_label(color, offset, outlined,
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std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
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}
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// ── Misc ─────────────────────────────────────────────────────────
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EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
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EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
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// ── Declarative interface ─────────────────────────────────────────
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/// Pass any combination of widget:: descriptor structs (and std::optional<W>
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/// from when()) to render them all in declaration order.
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template<typename... Widgets>
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EntityOverlay& contents(Widgets&&... widgets)
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{
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(dispatch(std::forward<Widgets>(widgets)), ...);
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return *this;
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}
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private:
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// optional<W> dispatch — enables when() conditional widgets
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template<typename W>
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void dispatch(const std::optional<W>& w)
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{
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if (w)
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dispatch(*w);
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}
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void dispatch(const widget::Box& w);
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void dispatch(const widget::CorneredBox& w);
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void dispatch(const widget::DashedBox& w);
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void dispatch(const widget::RightSide& w);
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void dispatch(const widget::LeftSide& w);
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void dispatch(const widget::TopSide& w);
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void dispatch(const widget::BottomSide& w);
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void dispatch(const widget::Skeleton& w);
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void dispatch(const widget::SnapLine& w);
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void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
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void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
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float gap_len, float thickness) const;
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void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
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const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
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const Color& split_color, float dash_len, float gap_len) const;
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CanvasBox m_canvas;
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Vector2<float> m_text_cursor_right;
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Vector2<float> m_text_cursor_top;
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Vector2<float> m_text_cursor_bottom;
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Vector2<float> m_text_cursor_left;
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std::shared_ptr<HudRendererInterface> m_renderer;
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};
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} // namespace omath::hud
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