Files
omath/source/matrix.cpp
2024-05-07 02:12:16 +03:00

299 lines
7.1 KiB
C++

/*
* Copyright (c) 2022.
* Created by Alpatov Softworks with love in Russia.
*/
#include "uml/matrix.h"
#include "uml/Vector3.h"
#include <utility>
#include <stdexcept>
#include <utility>
namespace uml
{
matrix::matrix(const size_t rows, const size_t columns)
{
if (rows == 0 and columns == 0)
throw std::runtime_error("Matrix cannot be 0x0");
m_rows = rows;
m_columns = columns;
m_pData = std::make_unique<float[]>(m_rows * m_columns);
set(0.f);
}
matrix::matrix(const std::vector<std::vector<float>> &rows)
{
m_rows = rows.size();
m_columns = rows[0].size();
m_pData = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i,j) = rows[i][j];
}
matrix::matrix(const matrix &other)
{
m_rows = other.m_rows;
m_columns = other.m_columns;
m_pData = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = other.at(i, j);
}
matrix::matrix(const size_t rows, const size_t columns, const float *pRaw)
{
m_rows = rows;
m_columns = columns;
m_pData = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < rows*columns; ++i)
at(i / rows, i % columns) = pRaw[i];
}
size_t matrix::get_rows_count() const noexcept
{
return m_rows;
}
matrix::matrix(matrix &&other) noexcept
{
m_rows = other.m_rows;
m_columns = other.m_columns;
m_pData = std::move(other.m_pData);
}
size_t matrix::get_columns_count() const noexcept
{
return m_columns;
}
std::pair<size_t, size_t> matrix::get_size() const noexcept
{
return {get_rows_count(), get_columns_count()};
}
float &matrix::at(const size_t iRow, const size_t iCol)
{
return const_cast<float&>(std::as_const(*this).at(iRow, iCol));
}
float matrix::get_sum()
{
float sum = 0;
for (size_t i = 0; i < get_rows_count(); i++)
for (size_t j = 0; j < get_columns_count(); j++)
sum += at(i, j);
return sum;
}
const float &matrix::at(const size_t iRow, const size_t iCol) const
{
return m_pData[iRow * m_columns + iCol];
}
matrix matrix::operator*(const matrix &other) const
{
if (m_columns != other.m_rows)
throw std::runtime_error("n != m");
auto outMat = matrix(m_rows, other.m_columns);
for (size_t d = 0; d < m_rows; ++d)
for (size_t i = 0; i < other.m_columns; ++i)
for (size_t j = 0; j < other.m_rows; ++j)
outMat.at(d, i) += at(d, j) * other.at(j, i);
return outMat;
}
matrix matrix::operator*(const float f) const
{
auto out = *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
out.at(i, j) *= f;
return out;
}
matrix &matrix::operator*=(const float f)
{
for (size_t i = 0; i < get_rows_count(); i++)
for (size_t j = 0; j < get_columns_count(); j++)
at(i, j) *= f;
return *this;
}
void matrix::clear()
{
set(0.f);
}
matrix matrix::operator*(const Vector3 &vec3) const
{
auto vecmatrix = matrix(m_rows, 1);
vecmatrix.set(1.f);
vecmatrix.at(0, 0) = vec3.x;
vecmatrix.at(1, 0) = vec3.y;
vecmatrix.at(2, 0) = vec3.z;
return *this * vecmatrix;
}
matrix &matrix::operator=(const matrix &other)
{
if (this == &other)
return *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = other.at(i, j);
return *this;
}
matrix &matrix::operator=(matrix &&other) noexcept
{
if (this == &other)
return *this;
m_rows = other.m_rows;
m_columns = other.m_columns;
m_pData = std::move(other.m_pData);
return *this;
}
matrix &matrix::operator/=(const float f)
{
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) /= f;
return *this;
}
matrix matrix::operator/(const float f) const
{
auto out = *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
out.at(i, j) /= f;
return out;
}
float matrix::det() const
{
if (m_rows + m_columns == 2)
return at(0, 0);
if (m_rows == 2 and m_columns == 2)
return at(0, 0) * at(1, 1) - at(0, 1) * at(1, 0);
float fDet = 0;
for (size_t i = 0; i < m_columns; i++)
fDet += alg_complement(0, i) * at(0, i);
return fDet;
}
float matrix::alg_complement(const size_t i, const size_t j) const
{
const auto tmp = minor(i, j);
return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
}
matrix matrix::transpose()
{
matrix transposed = {m_columns, m_rows};
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
transposed.at(j, i) = at(i, j);
return transposed;
}
matrix::~matrix() = default;
void matrix::set(const float val)
{
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = val;
}
matrix matrix::strip(const size_t row, const size_t column) const
{
matrix stripped = {m_rows - 1, m_columns - 1};
size_t iStripRowIndex = 0;
for (size_t i = 0; i < m_rows; i++)
{
if (i == row)
continue;
size_t iStripColumnIndex = 0;
for (size_t j = 0; j < m_columns; ++j)
{
if (j == column)
continue;
stripped.at(iStripRowIndex, iStripColumnIndex) = at(i, j);
iStripColumnIndex++;
}
iStripRowIndex++;
}
return stripped;
}
float matrix::minor(const size_t i, const size_t j) const
{
return strip(i, j).det();
}
matrix matrix::to_screen_matrix(float screenWidth, float screenHeight)
{
return matrix({
{screenWidth / 2.f, 0.f, 0.f, 0.f},
{0.f, -screenHeight / 2.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
});
}
const float * matrix::raw() const
{
return m_pData.get();
}
void matrix::set_from_raw(const float *pRawMatrix)
{
for (size_t i = 0; i < m_columns*m_rows; ++i)
at(i / m_rows, i % m_columns) = pRawMatrix[i];
}
}