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omath/include/omath/engines/opengl_engine/traits/camera_trait.hpp
2026-03-23 23:36:19 +03:00

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C++

//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::opengl_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::opengl_engine