Files
omath/tests/general/unit_test_projection.cpp
Orange 83d3cc099f Improves test accuracy and adds .gitignore entry
Updates unit tests to include more accurate assertions for camera projections.

Adds .idea/workspace.xml to .gitignore to prevent tracking local IDE settings.

Refactors some test fixture class names for consistency.
2025-08-21 00:30:05 +03:00

21 lines
724 B
C++

//
// Created by Vlad on 27.08.2024.
//
#include <complex>
#include <gtest/gtest.h>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/projection/camera.hpp>
#include <print>
TEST(UnitTestProjection, Projection)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
const auto projected = cam.world_to_screen({1000, 0, 50});
EXPECT_NEAR(projected->x, 960.f, 0.001f);
EXPECT_NEAR(projected->y, 504.f, 0.001f);
EXPECT_NEAR(projected->z, 1.f, 0.001f);
}